diff options
Diffstat (limited to 'source/gameengine/Converter/KX_BlenderSceneConverter.cpp')
-rw-r--r-- | source/gameengine/Converter/KX_BlenderSceneConverter.cpp | 146 |
1 files changed, 36 insertions, 110 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp index 854e9fe7327..5930d5e90d2 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp @@ -50,7 +50,6 @@ #include "DummyPhysicsEnvironment.h" -#include "KX_ConvertPhysicsObject.h" #ifdef WITH_BULLET #include "CcdPhysicsEnvironment.h" @@ -190,9 +189,6 @@ KX_BlenderSceneConverter::~KX_BlenderSceneConverter() } m_meshobjects.clear(); -#ifdef WITH_BULLET - KX_ClearBulletSharedShapes(); -#endif /* free any data that was dynamically loaded */ while (m_DynamicMaggie.size() != 0) @@ -249,60 +245,6 @@ Scene *KX_BlenderSceneConverter::GetBlenderSceneForName(const STR_String& name) } -#ifdef WITH_BULLET - -#include "LinearMath/btIDebugDraw.h" - - -struct BlenderDebugDraw : public btIDebugDraw -{ - BlenderDebugDraw () : - m_debugMode(0) - { - } - - int m_debugMode; - - virtual void drawLine(const btVector3& from,const btVector3& to,const btVector3& color) - { - if (m_debugMode >0) - { - MT_Vector3 kxfrom(from[0],from[1],from[2]); - MT_Vector3 kxto(to[0],to[1],to[2]); - MT_Vector3 kxcolor(color[0],color[1],color[2]); - - KX_RasterizerDrawDebugLine(kxfrom,kxto,kxcolor); - } - } - - virtual void reportErrorWarning(const char* warningString) - { - - } - - virtual void drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,float distance,int lifeTime,const btVector3& color) - { - //not yet - } - - virtual void setDebugMode(int debugMode) - { - m_debugMode = debugMode; - } - virtual int getDebugMode() const - { - return m_debugMode; - } - ///todo: find out if Blender can do this - virtual void draw3dText(const btVector3& location,const char* textString) - { - - } - -}; - -#endif - void KX_BlenderSceneConverter::ConvertScene(class KX_Scene* destinationscene, class RAS_IRasterizer* rendertools, class RAS_ICanvas* canvas, @@ -311,8 +253,9 @@ void KX_BlenderSceneConverter::ConvertScene(class KX_Scene* destinationscene, //find out which physics engine Scene *blenderscene = destinationscene->GetBlenderScene(); + PHY_IPhysicsEnvironment *phy_env = NULL; + e_PhysicsEngine physics_engine = UseBullet; - bool useDbvtCulling = false; // hook for registration function during conversion. m_currentScene = destinationscene; destinationscene->SetSceneConverter(this); @@ -321,56 +264,31 @@ void KX_BlenderSceneConverter::ConvertScene(class KX_Scene* destinationscene, // when doing threaded conversion, so it's disabled for now. // SG_SetActiveStage(SG_STAGE_CONVERTER); - if (blenderscene) + switch (blenderscene->gm.physicsEngine) { - - switch (blenderscene->gm.physicsEngine) +#ifdef WITH_BULLET + case WOPHY_BULLET: { - case WOPHY_BULLET: - { - physics_engine = UseBullet; - useDbvtCulling = (blenderscene->gm.mode & WO_DBVT_CULLING) != 0; - break; - } - default: - case WOPHY_NONE: - { - physics_engine = UseNone; - break; - } - } - } + SYS_SystemHandle syshandle = SYS_GetSystem(); /*unused*/ + int visualizePhysics = SYS_GetCommandLineInt(syshandle,"show_physics",0); - switch (physics_engine) - { -#ifdef WITH_BULLET - case UseBullet: - { - CcdPhysicsEnvironment* ccdPhysEnv = new CcdPhysicsEnvironment(useDbvtCulling); - ccdPhysEnv->SetDebugDrawer(new BlenderDebugDraw()); - ccdPhysEnv->SetDeactivationLinearTreshold(blenderscene->gm.lineardeactthreshold); - ccdPhysEnv->SetDeactivationAngularTreshold(blenderscene->gm.angulardeactthreshold); - ccdPhysEnv->SetDeactivationTime(blenderscene->gm.deactivationtime); - - SYS_SystemHandle syshandle = SYS_GetSystem(); /*unused*/ - int visualizePhysics = SYS_GetCommandLineInt(syshandle,"show_physics",0); - if (visualizePhysics) - ccdPhysEnv->SetDebugMode(btIDebugDraw::DBG_DrawWireframe|btIDebugDraw::DBG_DrawAabb|btIDebugDraw::DBG_DrawContactPoints|btIDebugDraw::DBG_DrawText|btIDebugDraw::DBG_DrawConstraintLimits|btIDebugDraw::DBG_DrawConstraints); - - //todo: get a button in blender ? - //disable / enable debug drawing (contact points, aabb's etc) - //ccdPhysEnv->setDebugMode(1); - destinationscene->SetPhysicsEnvironment(ccdPhysEnv); - break; - } + phy_env = CcdPhysicsEnvironment::Create(blenderscene, visualizePhysics); + physics_engine = UseBullet; + break; + } #endif - default: - case UseNone: + default: + case WOPHY_NONE: + { + // We should probably use some sort of factory here + phy_env = new DummyPhysicsEnvironment(); physics_engine = UseNone; - destinationscene ->SetPhysicsEnvironment(new DummyPhysicsEnvironment()); break; + } } + destinationscene->SetPhysicsEnvironment(phy_env); + BL_ConvertBlenderObjects(m_maggie, destinationscene, m_ketsjiEngine, @@ -392,12 +310,6 @@ void KX_BlenderSceneConverter::ConvertScene(class KX_Scene* destinationscene, //This cache mecanism is buggy so I leave it disable and the memory leak //that would result from this is fixed in RemoveScene() m_map_mesh_to_gamemesh.clear(); - -#ifndef WITH_BULLET - /* quiet compiler warning */ - (void)useDbvtCulling; -#endif - } // This function removes all entities stored in the converter for that scene @@ -1546,6 +1458,20 @@ RAS_MeshObject *KX_BlenderSceneConverter::ConvertMeshSpecial(KX_Scene* kx_scene, { /* Find a mesh in the current main */ ID *me= static_cast<ID *>(BLI_findstring(&m_maggie->mesh, name, offsetof(ID, name) + 2)); + Main *from_maggie = m_maggie; + + if (me == NULL) { + // The mesh wasn't in the current main, try any dynamic (i.e., LibLoaded) ones + vector<Main*>::iterator it; + + for (it = GetMainDynamic().begin(); it != GetMainDynamic().end(); it++) { + me = static_cast<ID *>(BLI_findstring(&(*it)->mesh, name, offsetof(ID, name) + 2)); + from_maggie = *it; + + if (me) + break; + } + } if (me==NULL) { printf("Could not be found \"%s\"\n", name); @@ -1555,10 +1481,10 @@ RAS_MeshObject *KX_BlenderSceneConverter::ConvertMeshSpecial(KX_Scene* kx_scene, /* Watch this!, if its used in the original scene can cause big troubles */ if (me->us > 0) { printf("Mesh has a user \"%s\"\n", name); - me = (ID*)BKE_mesh_copy((Mesh*)me); + me = (ID*)BKE_mesh_copy_ex(from_maggie, (Mesh*)me); me->us--; } - BLI_remlink(&m_maggie->mesh, me); /* even if we made the copy it needs to be removed */ + BLI_remlink(&from_maggie->mesh, me); /* even if we made the copy it needs to be removed */ BLI_addtail(&maggie->mesh, me); @@ -1584,7 +1510,7 @@ RAS_MeshObject *KX_BlenderSceneConverter::ConvertMeshSpecial(KX_Scene* kx_scene, mat_new->id.flag |= LIB_DOIT; mat_old->id.us--; - BLI_remlink(&m_maggie->mat, mat_new); + BLI_remlink(&G.main->mat, mat_new); // BKE_material_copy uses G.main, and there is no BKE_material_copy_ex BLI_addtail(&maggie->mat, mat_new); mesh->mat[i] = mat_new; |