diff options
Diffstat (limited to 'source/gameengine/Converter/KX_BlenderSceneConverter.h')
-rw-r--r-- | source/gameengine/Converter/KX_BlenderSceneConverter.h | 21 |
1 files changed, 17 insertions, 4 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.h b/source/gameengine/Converter/KX_BlenderSceneConverter.h index 971b45fc786..2317e952a0a 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.h +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.h @@ -45,13 +45,17 @@ class BL_Material; struct IpoCurve; struct Main; struct SpaceIpo; +struct Scene; class KX_BlenderSceneConverter : public KX_ISceneConverter { - vector<KX_WorldInfo*> m_worldinfos; - vector<RAS_IPolyMaterial*> m_polymaterials; - vector<RAS_MeshObject*> m_meshobjects; - vector<BL_Material *> m_materials; + // Use vector of pairs to allow removal of entities between scene switch + vector<pair<KX_Scene*,KX_WorldInfo*> > m_worldinfos; + vector<pair<KX_Scene*,RAS_IPolyMaterial*> > m_polymaterials; + vector<pair<KX_Scene*,RAS_MeshObject*> > m_meshobjects; + vector<pair<KX_Scene*,BL_Material *> > m_materials; + // Should also have a list of collision shapes. + // For the time being this is held in KX_Scene::m_shapes GEN_Map<CHashedPtr,struct Object*> m_map_gameobject_to_blender; GEN_Map<CHashedPtr,KX_GameObject*> m_map_blender_to_gameobject; @@ -69,8 +73,10 @@ class KX_BlenderSceneConverter : public KX_ISceneConverter STR_String m_newfilename; class KX_KetsjiEngine* m_ketsjiEngine; + class KX_Scene* m_currentScene; // Scene being converted bool m_alwaysUseExpandFraming; bool m_usemat; + bool m_useglslmat; void localDel_ipoCurve ( IpoCurve * icu ,struct SpaceIpo* sipo); // struct Ipo* findIpoForName(char* objName); @@ -96,6 +102,7 @@ public: class RAS_IRenderTools* rendertools, class RAS_ICanvas* canvas ); + virtual void RemoveScene(class KX_Scene *scene); void SetNewFileName(const STR_String& filename); bool TryAndLoadNewFile(); @@ -103,6 +110,7 @@ public: void SetAlwaysUseExpandFraming(bool to_what); void RegisterGameObject(KX_GameObject *gameobject, struct Object *for_blenderobject); + void UnregisterGameObject(KX_GameObject *gameobject); KX_GameObject *FindGameObject(struct Object *for_blenderobject); struct Object *FindBlenderObject(KX_GameObject *for_gameobject); @@ -140,6 +148,11 @@ public: virtual void SetMaterials(bool val); virtual bool GetMaterials(); + // use blender glsl materials + virtual void SetGLSLMaterials(bool val); + virtual bool GetGLSLMaterials(); + + struct Scene* GetBlenderSceneForName(const STR_String& name); }; #endif //__KX_BLENDERSCENECONVERTER_H |