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Diffstat (limited to 'source/gameengine/Converter/KX_BlenderSceneConverter.h')
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.h22
1 files changed, 11 insertions, 11 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.h b/source/gameengine/Converter/KX_BlenderSceneConverter.h
index 40c71a4d74b..3379f00c38a 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.h
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.h
@@ -76,16 +76,16 @@ class KX_BlenderSceneConverter : public KX_ISceneConverter
// Saved KX_LibLoadStatus objects
map<char *, class KX_LibLoadStatus*> m_status_map;
- // Should also have a list of collision shapes.
+ // Should also have a list of collision shapes.
// For the time being this is held in KX_Scene::m_shapes
CTR_Map<CHashedPtr,KX_GameObject*> m_map_blender_to_gameobject; /* cleared after conversion */
CTR_Map<CHashedPtr,RAS_MeshObject*> m_map_mesh_to_gamemesh; /* cleared after conversion */
CTR_Map<CHashedPtr,SCA_IActuator*> m_map_blender_to_gameactuator; /* cleared after conversion */
CTR_Map<CHashedPtr,SCA_IController*>m_map_blender_to_gamecontroller; /* cleared after conversion */
-
+
CTR_Map<CHashedPtr,BL_InterpolatorList*> m_map_blender_to_gameAdtList;
-
+
Main* m_maggie;
vector<struct Main*> m_DynamicMaggie;
@@ -121,7 +121,7 @@ public:
bool TryAndLoadNewFile();
void SetAlwaysUseExpandFraming(bool to_what);
-
+
void RegisterGameObject(KX_GameObject *gameobject, struct Object *for_blenderobject);
void UnregisterGameObject(KX_GameObject *gameobject);
KX_GameObject *FindGameObject(struct Object *for_blenderobject);
@@ -136,7 +136,7 @@ public:
void RegisterBlenderMaterial(BL_Material *mat);
void CacheBlenderMaterial(KX_Scene *scene, Material *mat, BL_Material *blmat);
BL_Material *FindCachedBlenderMaterial(KX_Scene *scene, Material *mat);
-
+
void RegisterInterpolatorList(BL_InterpolatorList *actList, struct bAction *for_act);
BL_InterpolatorList *FindInterpolatorList(struct bAction *for_act);
@@ -152,7 +152,7 @@ public:
///this is for reseting the position,rotation and scale of the gameobjet that is not dynamic
virtual void resetNoneDynamicObjectToIpo();
-
+
///this generates ipo curves for position, rotation, allowing to use game physics in animation
virtual void WritePhysicsObjectToAnimationIpo(int frameNumber);
virtual void TestHandlesPhysicsObjectToAnimationIpo();
@@ -174,7 +174,7 @@ public:
// struct Main* GetMain() { return m_maggie; }
struct Main* GetMainDynamicPath(const char *path);
vector<struct Main*> &GetMainDynamic();
-
+
class KX_LibLoadStatus *LinkBlendFileMemory(void *data, int length, const char *path, char *group, KX_Scene *scene_merge, char **err_str, short options);
class KX_LibLoadStatus *LinkBlendFilePath(const char *path, char *group, KX_Scene *scene_merge, char **err_str, short options);
class KX_LibLoadStatus *LinkBlendFile(struct BlendHandle *bpy_openlib, const char *path, char *group, KX_Scene *scene_merge, char **err_str, short options);
@@ -186,7 +186,7 @@ public:
virtual void MergeAsyncLoads();
virtual void FinalizeAsyncLoads();
void AddScenesToMergeQueue(class KX_LibLoadStatus *status);
-
+
void PrintStats() {
printf("BGE STATS!\n");
@@ -208,9 +208,9 @@ public:
#endif
// /printf("\t m_ketsjiEngine->m_scenes: %d\n", m_ketsjiEngine->CurrentScenes()->size());
}
-
+
/* LibLoad Options */
- enum
+ enum
{
LIB_LOAD_LOAD_ACTIONS = 1,
LIB_LOAD_VERBOSE = 2,
@@ -223,7 +223,7 @@ public:
#ifdef WITH_PYTHON
PyObject *GetPyNamespace();
#endif
-
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_BlenderSceneConverter")
#endif