diff options
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertActuators.cpp')
-rw-r--r-- | source/gameengine/Converter/KX_ConvertActuators.cpp | 18 |
1 files changed, 7 insertions, 11 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp index 9b41470769f..b9e41d553b3 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.cpp +++ b/source/gameengine/Converter/KX_ConvertActuators.cpp @@ -1,4 +1,4 @@ -/** +/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** @@ -28,12 +28,15 @@ * Convert Blender actuators for use in the GameEngine */ -#ifdef WIN32 +/** \file gameengine/Converter/KX_ConvertActuators.cpp + * \ingroup bgeconv + */ + + +#if defined(WIN32) && !defined(FREE_WINDOWS) #pragma warning (disable : 4786) #endif //WIN32 -#define BLENDER_HACK_DTIME 0.02 - #include "MEM_guardedalloc.h" #include "KX_BlenderSceneConverter.h" @@ -151,13 +154,6 @@ void BL_ConvertActuators(char* maggiename, KX_BLENDERTRUNC(obact->angularvelocity[2])); short damping = obact->damping; - drotvec /= BLENDER_HACK_DTIME; - //drotvec /= BLENDER_HACK_DTIME; - drotvec *= MT_2_PI/360.0; - //dlocvec /= BLENDER_HACK_DTIME; - //linvelvec /= BLENDER_HACK_DTIME; - //angvelvec /= BLENDER_HACK_DTIME; - /* Blender uses a bit vector internally for the local-flags. In */ /* KX, we have four bools. The compiler should be smart enough */ /* to do the right thing. We need to explicitly convert here! */ |