diff options
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertActuators.cpp')
-rw-r--r-- | source/gameengine/Converter/KX_ConvertActuators.cpp | 83 |
1 files changed, 82 insertions, 1 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp index a6baa04b045..89a07abe21d 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.cpp +++ b/source/gameengine/Converter/KX_ConvertActuators.cpp @@ -37,6 +37,8 @@ #define BLENDER_HACK_DTIME 0.02 +#include "MEM_guardedalloc.h" + #include "KX_BlenderSceneConverter.h" #include "KX_ConvertActuators.h" @@ -45,6 +47,7 @@ #include "SCA_PropertyActuator.h" #include "SCA_LogicManager.h" #include "SCA_RandomActuator.h" +#include "SCA_2DFilterActuator.h" // Ketsji specific logicbricks @@ -69,7 +72,7 @@ #include "KX_GameObject.h" /* This little block needed for linking to Blender... */ - +#include "BKE_text.h" #include "BLI_blenlib.h" #include "KX_NetworkMessageActuator.h" @@ -836,7 +839,84 @@ void BL_ConvertActuators(char* maggiename, baseact = tmp_vis_act; } break; + + case ACT_2DFILTER: + { + bTwoDFilterActuator *_2dfilter = (bTwoDFilterActuator*) bact->data; + SCA_2DFilterActuator *tmp = NULL; + RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode; + switch(_2dfilter->type) + { + case ACT_2DFILTER_MOTIONBLUR: + filtermode = RAS_2DFilterManager::RAS_2DFILTER_MOTIONBLUR; + break; + case ACT_2DFILTER_BLUR: + filtermode = RAS_2DFilterManager::RAS_2DFILTER_BLUR; + break; + case ACT_2DFILTER_SHARPEN: + filtermode = RAS_2DFilterManager::RAS_2DFILTER_SHARPEN; + break; + case ACT_2DFILTER_DILATION: + filtermode = RAS_2DFilterManager::RAS_2DFILTER_DILATION; + break; + case ACT_2DFILTER_EROSION: + filtermode = RAS_2DFilterManager::RAS_2DFILTER_EROSION; + break; + case ACT_2DFILTER_LAPLACIAN: + filtermode = RAS_2DFilterManager::RAS_2DFILTER_LAPLACIAN; + break; + case ACT_2DFILTER_SOBEL: + filtermode = RAS_2DFilterManager::RAS_2DFILTER_SOBEL; + break; + case ACT_2DFILTER_PREWITT: + filtermode = RAS_2DFilterManager::RAS_2DFILTER_PREWITT; + break; + case ACT_2DFILTER_GRAYSCALE: + filtermode = RAS_2DFilterManager::RAS_2DFILTER_GRAYSCALE; + break; + case ACT_2DFILTER_SEPIA: + filtermode = RAS_2DFilterManager::RAS_2DFILTER_SEPIA; + break; + case ACT_2DFILTER_INVERT: + filtermode = RAS_2DFilterManager::RAS_2DFILTER_INVERT; + break; + case ACT_2DFILTER_CUSTOMFILTER: + filtermode = RAS_2DFilterManager::RAS_2DFILTER_CUSTOMFILTER; + break; + case ACT_2DFILTER_NOFILTER: + filtermode = RAS_2DFilterManager::RAS_2DFILTER_NOFILTER; + break; + case ACT_2DFILTER_DISABLED: + filtermode = RAS_2DFilterManager::RAS_2DFILTER_DISABLED; + break; + case ACT_2DFILTER_ENABLED: + filtermode = RAS_2DFilterManager::RAS_2DFILTER_ENABLED; + break; + default: + filtermode = RAS_2DFilterManager::RAS_2DFILTER_NOFILTER; + break; + } + + tmp = new SCA_2DFilterActuator(gameobj, filtermode, _2dfilter->flag, + _2dfilter->float_arg,_2dfilter->int_arg,ketsjiEngine->GetRasterizer(),rendertools); + + if (_2dfilter->text) + { + char *buf; + // this is some blender specific code + buf = txt_to_buf(_2dfilter->text); + if (buf) + { + tmp->SetShaderText(STR_String(buf)); + MEM_freeN(buf); + } + } + + baseact = tmp; + + } + break; default: ; /* generate some error */ } @@ -860,3 +940,4 @@ void BL_ConvertActuators(char* maggiename, } } + |