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Diffstat (limited to 'source/gameengine/Converter/KX_ConvertActuators.cpp')
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp196
1 files changed, 153 insertions, 43 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index 80e97c3bcbc..53ac730d203 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -56,11 +56,13 @@
#include "KX_ConstraintActuator.h"
#include "KX_CameraActuator.h"
#include "KX_GameActuator.h"
+#include "KX_StateActuator.h"
#include "KX_VisibilityActuator.h"
#include "KX_SCA_AddObjectActuator.h"
#include "KX_SCA_EndObjectActuator.h"
#include "KX_SCA_ReplaceMeshActuator.h"
#include "KX_ParentActuator.h"
+#include "KX_SCA_DynamicActuator.h"
#include "KX_Scene.h"
#include "KX_KetsjiEngine.h"
@@ -84,6 +86,7 @@
#include "DNA_actuator_types.h"
#include "DNA_packedFile_types.h"
#include "BL_ActionActuator.h"
+#include "BL_ShapeActionActuator.h"
/* end of blender include block */
#include "BL_BlenderDataConversion.h"
@@ -135,6 +138,7 @@ void BL_ConvertActuators(char* maggiename,
MT_Vector3 angvelvec ( KX_BLENDERTRUNC(obact->angularvelocity[0]),
KX_BLENDERTRUNC(obact->angularvelocity[1]),
KX_BLENDERTRUNC(obact->angularvelocity[2]));
+ short damping = obact->damping;
drotvec /= BLENDER_HACK_DTIME;
//drotvec /= BLENDER_HACK_DTIME;
@@ -155,7 +159,7 @@ void BL_ConvertActuators(char* maggiename,
bitLocalFlag.DRot = bool((obact->flag & ACT_DROT_LOCAL)!=0);
bitLocalFlag.LinearVelocity = bool((obact->flag & ACT_LIN_VEL_LOCAL)!=0);
bitLocalFlag.AngularVelocity = bool((obact->flag & ACT_ANG_VEL_LOCAL)!=0);
-
+ bitLocalFlag.ServoControl = bool(obact->type == ACT_OBJECT_SERVO);
bitLocalFlag.AddOrSetLinV = bool((obact->flag & ACT_ADD_LIN_VEL)!=0);
@@ -166,6 +170,7 @@ void BL_ConvertActuators(char* maggiename,
drotvec.getValue(),
linvelvec.getValue(),
angvelvec.getValue(),
+ damping,
bitLocalFlag
);
baseact = tmpbaseact;
@@ -176,16 +181,19 @@ void BL_ConvertActuators(char* maggiename,
if (blenderobject->type==OB_ARMATURE){
bActionActuator* actact = (bActionActuator*) bact->data;
STR_String propname = (actact->name ? actact->name : "");
+ STR_String propframe = (actact->frameProp ? actact->frameProp : "");
BL_ActionActuator* tmpbaseact = new BL_ActionActuator(
gameobj,
propname,
+ propframe,
actact->sta,
actact->end,
actact->act,
actact->type, // + 1, because Blender starts to count at zero,
actact->blendin,
actact->priority,
+ actact->end_reset,
actact->stridelength
// Ketsji at 1, because zero is reserved for "NoDef"
);
@@ -195,6 +203,30 @@ void BL_ConvertActuators(char* maggiename,
else
printf ("Discarded action actuator from non-armature object [%s]\n", blenderobject->id.name+2);
}
+ case ACT_SHAPEACTION:
+ {
+ if (blenderobject->type==OB_MESH){
+ bActionActuator* actact = (bActionActuator*) bact->data;
+ STR_String propname = (actact->name ? actact->name : "");
+
+ BL_ShapeActionActuator* tmpbaseact = new BL_ShapeActionActuator(
+ gameobj,
+ propname,
+ actact->sta,
+ actact->end,
+ actact->act,
+ actact->type, // + 1, because Blender starts to count at zero,
+ actact->blendin,
+ actact->priority,
+ actact->stridelength
+ // Ketsji at 1, because zero is reserved for "NoDef"
+ );
+ baseact= tmpbaseact;
+ break;
+ }
+ else
+ printf ("Discarded shape action actuator from non-mesh object [%s]\n", blenderobject->id.name+2);
+ }
case ACT_IPO:
{
bIpoActuator* ipoact = (bIpoActuator*) bact->data;
@@ -202,7 +234,8 @@ void BL_ConvertActuators(char* maggiename,
STR_String propname = ( ipoact->name ? ipoact->name : "");
// first bit?
bool ipo_as_force = (ipoact->flag & ACT_IPOFORCE);
- bool force_local = (ipoact->flag & ACT_IPOFORCE_LOCAL);
+ bool local = (ipoact->flag & ACT_IPOLOCAL);
+ bool ipo_add = (ipoact->flag & ACT_IPOADD);
KX_IpoActuator* tmpbaseact = new KX_IpoActuator(
gameobj,
@@ -213,8 +246,8 @@ void BL_ConvertActuators(char* maggiename,
ipoact->type + 1, // + 1, because Blender starts to count at zero,
// Ketsji at 1, because zero is reserved for "NoDef"
ipo_as_force,
- force_local
- );
+ ipo_add,
+ local);
baseact = tmpbaseact;
break;
}
@@ -470,7 +503,7 @@ void BL_ConvertActuators(char* maggiename,
case ACT_PROPERTY:
{
bPropertyActuator* propact = (bPropertyActuator*) bact->data;
- CValue* destinationObj = NULL;
+ SCA_IObject* destinationObj = NULL;
/*
here the destinationobject is searched. problem with multiple scenes: other scenes
@@ -572,6 +605,15 @@ void BL_ConvertActuators(char* maggiename,
blenderobject->upflag
);
baseact = tmptrackact;
+ break;
+ }
+ case ACT_EDOB_DYNAMICS:
+ {
+ KX_SCA_DynamicActuator* tmpdynact
+ = new KX_SCA_DynamicActuator(gameobj,
+ editobact->dyn_operation
+ );
+ baseact = tmpdynact;
}
}
break;
@@ -579,51 +621,107 @@ void BL_ConvertActuators(char* maggiename,
case ACT_CONSTRAINT:
{
float min = 0.0, max = 0.0;
+ char *prop = NULL;
KX_ConstraintActuator::KX_CONSTRAINTTYPE locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_NODEF;
bConstraintActuator *conact
= (bConstraintActuator*) bact->data;
/* convert settings... degrees in the ui become radians */
/* internally */
- switch (conact->flag) {
- case ACT_CONST_LOCX:
- locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCX;
- min = conact->minloc[0];
- max = conact->maxloc[0];
- break;
- case ACT_CONST_LOCY:
- locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCY;
- min = conact->minloc[1];
- max = conact->maxloc[1];
- break;
- case ACT_CONST_LOCZ:
- locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCZ;
- min = conact->minloc[2];
- max = conact->maxloc[2];
- break;
- case ACT_CONST_ROTX:
- locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTX;
- min = MT_2_PI * conact->minrot[0] / 360.0;
- max = MT_2_PI * conact->maxrot[0] / 360.0;
- break;
- case ACT_CONST_ROTY:
- locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTY;
- min = MT_2_PI * conact->minrot[1] / 360.0;
- max = MT_2_PI * conact->maxrot[1] / 360.0;
- break;
- case ACT_CONST_ROTZ:
- locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTZ;
- min = MT_2_PI * conact->minrot[2] / 360.0;
- max = MT_2_PI * conact->maxrot[2] / 360.0;
- break;
- default:
- ; /* error */
+ if (conact->type == ACT_CONST_TYPE_ORI) {
+ min = (MT_2_PI * conact->minloc[0])/360.0;
+ max = (MT_2_PI * conact->maxloc[0])/360.0;
+ switch (conact->mode) {
+ case ACT_CONST_DIRPX:
+ locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIX;
+ break;
+ case ACT_CONST_DIRPY:
+ locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIY;
+ break;
+ case ACT_CONST_DIRPZ:
+ locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIZ;
+ break;
+ }
+ } else if (conact->type == ACT_CONST_TYPE_DIST) {
+ switch (conact->mode) {
+ case ACT_CONST_DIRPX:
+ locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPX;
+ min = conact->minloc[0];
+ max = conact->maxloc[0];
+ break;
+ case ACT_CONST_DIRPY:
+ locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPY;
+ min = conact->minloc[1];
+ max = conact->maxloc[1];
+ break;
+ case ACT_CONST_DIRPZ:
+ locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPZ;
+ min = conact->minloc[2];
+ max = conact->maxloc[2];
+ break;
+ case ACT_CONST_DIRNX:
+ locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNX;
+ min = conact->minloc[0];
+ max = conact->maxloc[0];
+ break;
+ case ACT_CONST_DIRNY:
+ locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNY;
+ min = conact->minloc[1];
+ max = conact->maxloc[1];
+ break;
+ case ACT_CONST_DIRNZ:
+ locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNZ;
+ min = conact->minloc[2];
+ max = conact->maxloc[2];
+ break;
+ }
+ prop = conact->matprop;
+ } else {
+ switch (conact->flag) {
+ case ACT_CONST_LOCX:
+ locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCX;
+ min = conact->minloc[0];
+ max = conact->maxloc[0];
+ break;
+ case ACT_CONST_LOCY:
+ locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCY;
+ min = conact->minloc[1];
+ max = conact->maxloc[1];
+ break;
+ case ACT_CONST_LOCZ:
+ locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCZ;
+ min = conact->minloc[2];
+ max = conact->maxloc[2];
+ break;
+ case ACT_CONST_ROTX:
+ locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTX;
+ min = MT_2_PI * conact->minrot[0] / 360.0;
+ max = MT_2_PI * conact->maxrot[0] / 360.0;
+ break;
+ case ACT_CONST_ROTY:
+ locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTY;
+ min = MT_2_PI * conact->minrot[1] / 360.0;
+ max = MT_2_PI * conact->maxrot[1] / 360.0;
+ break;
+ case ACT_CONST_ROTZ:
+ locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTZ;
+ min = MT_2_PI * conact->minrot[2] / 360.0;
+ max = MT_2_PI * conact->maxrot[2] / 360.0;
+ break;
+ default:
+ ; /* error */
+ }
}
KX_ConstraintActuator *tmpconact
= new KX_ConstraintActuator(gameobj,
- conact->damp,
- min,
- max,
- locrot);
+ conact->damp,
+ conact->rotdamp,
+ min,
+ max,
+ conact->maxrot,
+ locrot,
+ conact->time,
+ conact->flag,
+ prop);
baseact = tmpconact;
break;
}
@@ -832,7 +930,19 @@ void BL_ConvertActuators(char* maggiename,
baseact = tmp_vis_act;
}
break;
-
+
+ case ACT_STATE:
+ {
+ bStateActuator *sta_act = (bStateActuator *) bact->data;
+ KX_StateActuator * tmp_sta_act = NULL;
+
+ tmp_sta_act =
+ new KX_StateActuator(gameobj, sta_act->type, sta_act->mask);
+
+ baseact = tmp_sta_act;
+ }
+ break;
+
case ACT_2DFILTER:
{
bTwoDFilterActuator *_2dfilter = (bTwoDFilterActuator*) bact->data;