diff options
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertActuators.cpp')
-rw-r--r-- | source/gameengine/Converter/KX_ConvertActuators.cpp | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp index 6ba178cbb2f..a14e5fb5449 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.cpp +++ b/source/gameengine/Converter/KX_ConvertActuators.cpp @@ -72,6 +72,7 @@ #include "KX_SCA_ReplaceMeshActuator.h" #include "KX_ParentActuator.h" #include "KX_SCA_DynamicActuator.h" +#include "KX_SteeringActuator.h" #include "KX_Scene.h" #include "KX_KetsjiEngine.h" @@ -100,6 +101,7 @@ #include "BL_ActionActuator.h" #include "BL_ShapeActionActuator.h" #include "BL_ArmatureActuator.h" +#include "RNA_access.h" #include "BL_Action.h" /* end of blender include block */ @@ -1064,6 +1066,45 @@ void BL_ConvertActuators(char* maggiename, baseact = tmparmact; break; } + case ACT_STEERING: + { + bSteeringActuator *stAct = (bSteeringActuator *) bact->data; + KX_GameObject *navmeshob = NULL; + if (stAct->navmesh) + { + PointerRNA settings_ptr; + RNA_pointer_create((ID *)stAct->navmesh, &RNA_GameObjectSettings, stAct->navmesh, &settings_ptr); + if (RNA_enum_get(&settings_ptr, "physics_type") == OB_BODY_TYPE_NAVMESH) + navmeshob = converter->FindGameObject(stAct->navmesh); + } + KX_GameObject *targetob = converter->FindGameObject(stAct->target); + + int mode = KX_SteeringActuator::KX_STEERING_NODEF; + switch(stAct->type) + { + case ACT_STEERING_SEEK: + mode = KX_SteeringActuator::KX_STEERING_SEEK; + break; + case ACT_STEERING_FLEE: + mode = KX_SteeringActuator::KX_STEERING_FLEE; + break; + case ACT_STEERING_PATHFOLLOWING: + mode = KX_SteeringActuator::KX_STEERING_PATHFOLLOWING; + break; + } + + bool selfTerminated = (stAct->flag & ACT_STEERING_SELFTERMINATED) !=0; + bool enableVisualization = (stAct->flag & ACT_STEERING_ENABLEVISUALIZATION) !=0; + short facingMode = (stAct->flag & ACT_STEERING_AUTOMATICFACING) ? stAct->facingaxis : 0; + bool normalup = (stAct->flag & ACT_STEERING_NORMALUP) !=0; + KX_SteeringActuator *tmpstact + = new KX_SteeringActuator(gameobj, mode, targetob, navmeshob,stAct->dist, + stAct->velocity, stAct->acceleration, stAct->turnspeed, + selfTerminated, stAct->updateTime, + scene->GetObstacleSimulation(), facingMode, normalup, enableVisualization); + baseact = tmpstact; + break; + } default: ; /* generate some error */ } |