diff options
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertControllers.cpp')
-rw-r--r-- | source/gameengine/Converter/KX_ConvertControllers.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/gameengine/Converter/KX_ConvertControllers.cpp b/source/gameengine/Converter/KX_ConvertControllers.cpp index f55d81adb80..a00a90428da 100644 --- a/source/gameengine/Converter/KX_ConvertControllers.cpp +++ b/source/gameengine/Converter/KX_ConvertControllers.cpp @@ -161,7 +161,7 @@ void BL_ConvertControllers( // When libloading, this is delayed to KX_Scene::MergeScene_LogicBrick to avoid GIL issues if (!libloading) pyctrl->SetNamespace(converter->GetPyNamespace()); - + if (pycont->mode==SCA_PythonController::SCA_PYEXEC_SCRIPT) { if (pycont->text) { @@ -174,12 +174,12 @@ void BL_ConvertControllers( pyctrl->SetScriptName(pycont->text->id.name+2); MEM_freeN(buf); } - + } } else { /* let the controller print any warnings here when importing */ - pyctrl->SetScriptText(STR_String(pycont->module)); + pyctrl->SetScriptText(STR_String(pycont->module)); pyctrl->SetScriptName(pycont->module); /* will be something like module.func so using it as the name is OK */ if (pycont->flag & CONT_PY_DEBUG) { @@ -193,7 +193,7 @@ void BL_ConvertControllers( } default: { - + } } @@ -216,7 +216,7 @@ void BL_ConvertControllers( gamecontroller->SetName(bcontr->name); gamecontroller->SetLogicManager(logicmgr); gameobj->AddController(gamecontroller); - + converter->RegisterGameController(gamecontroller, bcontr); #ifdef WITH_PYTHON @@ -231,7 +231,7 @@ void BL_ConvertControllers( /* We cant do this because importing runs the script which could end up accessing * internal BGE functions, this is unstable while we're converting the scene. * This is a pity because its useful to see errors at startup but cant help it */ - + // pyctrl->Import(); } } @@ -243,7 +243,7 @@ void BL_ConvertControllers( } else if (gamecontroller) gamecontroller->Release(); - + bcontr = bcontr->next; } |