diff options
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertControllers.cpp')
-rw-r--r-- | source/gameengine/Converter/KX_ConvertControllers.cpp | 21 |
1 files changed, 11 insertions, 10 deletions
diff --git a/source/gameengine/Converter/KX_ConvertControllers.cpp b/source/gameengine/Converter/KX_ConvertControllers.cpp index 856f3f79588..9b0e27b573a 100644 --- a/source/gameengine/Converter/KX_ConvertControllers.cpp +++ b/source/gameengine/Converter/KX_ConvertControllers.cpp @@ -76,6 +76,7 @@ LinkControllerToActuators( // Iterate through the actuators of the game blender // controller and find the corresponding ketsji actuator. + game_controller->ReserveActuator(bcontr->totlinks); for (int i=0;i<bcontr->totlinks;i++) { bActuator* bact = (bActuator*) bcontr->links[i]; @@ -92,52 +93,54 @@ void BL_ConvertControllers( class KX_GameObject* gameobj, SCA_LogicManager* logicmgr, PyObject* pythondictionary, - int &executePriority, int activeLayerBitInfo, bool isInActiveLayer, KX_BlenderSceneConverter* converter ) { int uniqueint=0; + int count = 0; + int executePriority=0; bController* bcontr = (bController*)blenderobject->controllers.first; while (bcontr) { + bcontr = bcontr->next; + count++; + } + gameobj->ReserveController(count); + bcontr = (bController*)blenderobject->controllers.first; + while (bcontr) + { SCA_IController* gamecontroller = NULL; switch(bcontr->type) { case CONT_LOGIC_AND: { gamecontroller = new SCA_ANDController(gameobj); - LinkControllerToActuators(gamecontroller,bcontr,logicmgr,converter); break; } case CONT_LOGIC_OR: { gamecontroller = new SCA_ORController(gameobj); - LinkControllerToActuators(gamecontroller,bcontr,logicmgr,converter); break; } case CONT_LOGIC_NAND: { gamecontroller = new SCA_NANDController(gameobj); - LinkControllerToActuators(gamecontroller,bcontr,logicmgr,converter); break; } case CONT_LOGIC_NOR: { gamecontroller = new SCA_NORController(gameobj); - LinkControllerToActuators(gamecontroller,bcontr,logicmgr,converter); break; } case CONT_LOGIC_XOR: { gamecontroller = new SCA_XORController(gameobj); - LinkControllerToActuators(gamecontroller,bcontr,logicmgr,converter); break; } case CONT_LOGIC_XNOR: { gamecontroller = new SCA_XNORController(gameobj); - LinkControllerToActuators(gamecontroller,bcontr,logicmgr,converter); break; } case CONT_EXPRESSION: @@ -147,8 +150,6 @@ void BL_ConvertControllers( if (expressiontext.Length() > 0) { gamecontroller = new SCA_ExpressionController(gameobj,expressiontext); - LinkControllerToActuators(gamecontroller,bcontr,logicmgr,converter); - } break; } @@ -186,7 +187,6 @@ void BL_ConvertControllers( pyctrl->SetDebug(true); } - LinkControllerToActuators(gamecontroller,bcontr,logicmgr,converter); break; } default: @@ -197,6 +197,7 @@ void BL_ConvertControllers( if (gamecontroller) { + LinkControllerToActuators(gamecontroller,bcontr,logicmgr,converter); gamecontroller->SetExecutePriority(executePriority++); gamecontroller->SetState(bcontr->state_mask); STR_String uniquename = bcontr->name; |