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Diffstat (limited to 'source/gameengine/Converter/KX_ConvertProperties.cpp')
-rw-r--r--source/gameengine/Converter/KX_ConvertProperties.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/gameengine/Converter/KX_ConvertProperties.cpp b/source/gameengine/Converter/KX_ConvertProperties.cpp
index 791f99b53c0..81a5f13b8f0 100644
--- a/source/gameengine/Converter/KX_ConvertProperties.cpp
+++ b/source/gameengine/Converter/KX_ConvertProperties.cpp
@@ -142,14 +142,14 @@ void BL_ConvertProperties(Object* object,KX_GameObject* gameobj,SCA_TimeEventMan
#ifdef WITH_PYTHON
/* Warn if we double up on attributes, this isn't quite right since it wont find inherited attributes however there arnt many */
- for(PyAttributeDef *attrdef = KX_GameObject::Attributes; attrdef->m_name; attrdef++) {
- if(strcmp(prop->name, attrdef->m_name)==0) {
+ for (PyAttributeDef *attrdef = KX_GameObject::Attributes; attrdef->m_name; attrdef++) {
+ if (strcmp(prop->name, attrdef->m_name)==0) {
printf("Warning! user defined property name \"%s\" is also a python attribute for object \"%s\"\n\tUse ob[\"%s\"] syntax to avoid conflict\n", prop->name, object->id.name+2, prop->name);
break;
}
}
- for(PyMethodDef *methdef = KX_GameObject::Methods; methdef->ml_name; methdef++) {
- if(strcmp(prop->name, methdef->ml_name)==0) {
+ for (PyMethodDef *methdef = KX_GameObject::Methods; methdef->ml_name; methdef++) {
+ if (strcmp(prop->name, methdef->ml_name)==0) {
printf("Warning! user defined property name \"%s\" is also a python method for object \"%s\"\n\tUse ob[\"%s\"] syntax to avoid conflict\n", prop->name, object->id.name+2, prop->name);
break;
}
@@ -176,9 +176,9 @@ void BL_ConvertProperties(Object* object,KX_GameObject* gameobj,SCA_TimeEventMan
void BL_ConvertTextProperty(Object* object, KX_FontObject* fontobj,SCA_TimeEventManager* timemgr,SCA_IScene* scene, bool isInActiveLayer)
{
CValue* tprop = fontobj->GetProperty("Text");
- if(!tprop) return;
+ if (!tprop) return;
bProperty* prop = get_ob_property(object, "Text");
- if(!prop) return;
+ if (!prop) return;
Curve *curve = static_cast<Curve *>(object->data);
STR_String str = curve->str;