diff options
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertProperties.cpp')
-rw-r--r-- | source/gameengine/Converter/KX_ConvertProperties.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/gameengine/Converter/KX_ConvertProperties.cpp b/source/gameengine/Converter/KX_ConvertProperties.cpp index 791f99b53c0..81a5f13b8f0 100644 --- a/source/gameengine/Converter/KX_ConvertProperties.cpp +++ b/source/gameengine/Converter/KX_ConvertProperties.cpp @@ -142,14 +142,14 @@ void BL_ConvertProperties(Object* object,KX_GameObject* gameobj,SCA_TimeEventMan #ifdef WITH_PYTHON /* Warn if we double up on attributes, this isn't quite right since it wont find inherited attributes however there arnt many */ - for(PyAttributeDef *attrdef = KX_GameObject::Attributes; attrdef->m_name; attrdef++) { - if(strcmp(prop->name, attrdef->m_name)==0) { + for (PyAttributeDef *attrdef = KX_GameObject::Attributes; attrdef->m_name; attrdef++) { + if (strcmp(prop->name, attrdef->m_name)==0) { printf("Warning! user defined property name \"%s\" is also a python attribute for object \"%s\"\n\tUse ob[\"%s\"] syntax to avoid conflict\n", prop->name, object->id.name+2, prop->name); break; } } - for(PyMethodDef *methdef = KX_GameObject::Methods; methdef->ml_name; methdef++) { - if(strcmp(prop->name, methdef->ml_name)==0) { + for (PyMethodDef *methdef = KX_GameObject::Methods; methdef->ml_name; methdef++) { + if (strcmp(prop->name, methdef->ml_name)==0) { printf("Warning! user defined property name \"%s\" is also a python method for object \"%s\"\n\tUse ob[\"%s\"] syntax to avoid conflict\n", prop->name, object->id.name+2, prop->name); break; } @@ -176,9 +176,9 @@ void BL_ConvertProperties(Object* object,KX_GameObject* gameobj,SCA_TimeEventMan void BL_ConvertTextProperty(Object* object, KX_FontObject* fontobj,SCA_TimeEventManager* timemgr,SCA_IScene* scene, bool isInActiveLayer) { CValue* tprop = fontobj->GetProperty("Text"); - if(!tprop) return; + if (!tprop) return; bProperty* prop = get_ob_property(object, "Text"); - if(!prop) return; + if (!prop) return; Curve *curve = static_cast<Curve *>(object->data); STR_String str = curve->str; |