diff options
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertSensors.cpp')
-rw-r--r-- | source/gameengine/Converter/KX_ConvertSensors.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/gameengine/Converter/KX_ConvertSensors.cpp b/source/gameengine/Converter/KX_ConvertSensors.cpp index 9f155a6ebc3..3d4f3ae08f2 100644 --- a/source/gameengine/Converter/KX_ConvertSensors.cpp +++ b/source/gameengine/Converter/KX_ConvertSensors.cpp @@ -183,7 +183,7 @@ void BL_ConvertSensors(struct Object* blenderobject, if (gameobj->GetPhysicsController()) - { + { gamesensor = new KX_TouchSensor(eventmgr, gameobj, bFindMaterial, @@ -209,7 +209,7 @@ void BL_ConvertSensors(struct Object* blenderobject, } bool bFindMaterial = true; if (gameobj->GetPhysicsController()) - { + { gamesensor = new KX_TouchSensor(eventmgr, gameobj, bFindMaterial, @@ -224,7 +224,7 @@ void BL_ConvertSensors(struct Object* blenderobject, KX_NetworkEventManager* eventmgr = (KX_NetworkEventManager*) logicmgr->FindEventManager(SCA_EventManager::NETWORK_EVENTMGR); if (eventmgr) { - bMessageSensor* msgSens = (bMessageSensor*) sens->data; + bMessageSensor* msgSens = (bMessageSensor*) sens->data; /* Get our NetworkScene */ NG_NetworkScene *NetworkScene = kxscene->GetNetworkScene(); @@ -247,7 +247,7 @@ void BL_ConvertSensors(struct Object* blenderobject, SCA_EventManager* eventmgr = logicmgr->FindEventManager(SCA_EventManager::TOUCH_EVENTMGR); if (eventmgr) { - STR_String nearpropertyname; + STR_String nearpropertyname; bNearSensor* blendernearsensor = (bNearSensor*)sens->data; if (blendernearsensor->name) { @@ -311,7 +311,7 @@ void BL_ConvertSensors(struct Object* blenderobject, } case SENS_MOUSE: { - int keytype = SCA_MouseSensor::KX_MOUSESENSORMODE_NODEF; + int keytype = SCA_MouseSensor::KX_MOUSESENSORMODE_NODEF; int trackfocus = 0; bMouseSensor *bmouse = (bMouseSensor *)sens->data; @@ -639,7 +639,7 @@ void BL_ConvertSensors(struct Object* blenderobject, gamesensor->SetInvert(invert); gamesensor->SetLevel(level); gamesensor->SetTap(tap); - gamesensor->SetName(sens->name); + gamesensor->SetName(sens->name); gameobj->AddSensor(gamesensor); |