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Diffstat (limited to 'source/gameengine/Converter/KX_ConvertSensors.cpp')
-rw-r--r--source/gameengine/Converter/KX_ConvertSensors.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/gameengine/Converter/KX_ConvertSensors.cpp b/source/gameengine/Converter/KX_ConvertSensors.cpp
index 9f155a6ebc3..3d4f3ae08f2 100644
--- a/source/gameengine/Converter/KX_ConvertSensors.cpp
+++ b/source/gameengine/Converter/KX_ConvertSensors.cpp
@@ -183,7 +183,7 @@ void BL_ConvertSensors(struct Object* blenderobject,
if (gameobj->GetPhysicsController())
- {
+ {
gamesensor = new KX_TouchSensor(eventmgr,
gameobj,
bFindMaterial,
@@ -209,7 +209,7 @@ void BL_ConvertSensors(struct Object* blenderobject,
}
bool bFindMaterial = true;
if (gameobj->GetPhysicsController())
- {
+ {
gamesensor = new KX_TouchSensor(eventmgr,
gameobj,
bFindMaterial,
@@ -224,7 +224,7 @@ void BL_ConvertSensors(struct Object* blenderobject,
KX_NetworkEventManager* eventmgr = (KX_NetworkEventManager*)
logicmgr->FindEventManager(SCA_EventManager::NETWORK_EVENTMGR);
if (eventmgr) {
- bMessageSensor* msgSens = (bMessageSensor*) sens->data;
+ bMessageSensor* msgSens = (bMessageSensor*) sens->data;
/* Get our NetworkScene */
NG_NetworkScene *NetworkScene = kxscene->GetNetworkScene();
@@ -247,7 +247,7 @@ void BL_ConvertSensors(struct Object* blenderobject,
SCA_EventManager* eventmgr = logicmgr->FindEventManager(SCA_EventManager::TOUCH_EVENTMGR);
if (eventmgr)
{
- STR_String nearpropertyname;
+ STR_String nearpropertyname;
bNearSensor* blendernearsensor = (bNearSensor*)sens->data;
if (blendernearsensor->name)
{
@@ -311,7 +311,7 @@ void BL_ConvertSensors(struct Object* blenderobject,
}
case SENS_MOUSE:
{
- int keytype = SCA_MouseSensor::KX_MOUSESENSORMODE_NODEF;
+ int keytype = SCA_MouseSensor::KX_MOUSESENSORMODE_NODEF;
int trackfocus = 0;
bMouseSensor *bmouse = (bMouseSensor *)sens->data;
@@ -639,7 +639,7 @@ void BL_ConvertSensors(struct Object* blenderobject,
gamesensor->SetInvert(invert);
gamesensor->SetLevel(level);
gamesensor->SetTap(tap);
- gamesensor->SetName(sens->name);
+ gamesensor->SetName(sens->name);
gameobj->AddSensor(gamesensor);