diff options
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertSensors.cpp')
-rw-r--r-- | source/gameengine/Converter/KX_ConvertSensors.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/gameengine/Converter/KX_ConvertSensors.cpp b/source/gameengine/Converter/KX_ConvertSensors.cpp index 0d706fcd924..b781e4d1cc8 100644 --- a/source/gameengine/Converter/KX_ConvertSensors.cpp +++ b/source/gameengine/Converter/KX_ConvertSensors.cpp @@ -105,7 +105,7 @@ void BL_ConvertSensors(struct Object* blenderobject, bSensor* sens = (bSensor*)blenderobject->sensors.first; bool pos_pulsemode = false; bool neg_pulsemode = false; - int frequency = 0; + int skipped_ticks = 0; bool invert = false; bool level = false; bool tap = false; @@ -120,13 +120,13 @@ void BL_ConvertSensors(struct Object* blenderobject, while (sens) { SCA_ISensor* gamesensor=NULL; - /* All sensors have a pulse toggle, frequency, and invert field. */ + /* All sensors have a pulse toggle, skipped ticks parameter, and invert field. */ /* These are extracted here, and set when the sensor is added to the */ /* list. */ pos_pulsemode = (sens->pulse & SENS_PULSE_REPEAT)!=0; neg_pulsemode = (sens->pulse & SENS_NEG_PULSE_MODE)!=0; - frequency = sens->freq; + skipped_ticks = sens->freq; invert = !(sens->invert == 0); level = !(sens->level == 0); tap = !(sens->tap == 0); @@ -602,7 +602,7 @@ void BL_ConvertSensors(struct Object* blenderobject, /* Conversion succeeded, so we can set the generic props here. */ gamesensor->SetPulseMode(pos_pulsemode, neg_pulsemode, - frequency); + skipped_ticks); gamesensor->SetInvert(invert); gamesensor->SetLevel(level); gamesensor->SetTap(tap); |