Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/gameengine/Converter/KX_ConvertSensors.cpp')
-rw-r--r--source/gameengine/Converter/KX_ConvertSensors.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/gameengine/Converter/KX_ConvertSensors.cpp b/source/gameengine/Converter/KX_ConvertSensors.cpp
index 0d706fcd924..b781e4d1cc8 100644
--- a/source/gameengine/Converter/KX_ConvertSensors.cpp
+++ b/source/gameengine/Converter/KX_ConvertSensors.cpp
@@ -105,7 +105,7 @@ void BL_ConvertSensors(struct Object* blenderobject,
bSensor* sens = (bSensor*)blenderobject->sensors.first;
bool pos_pulsemode = false;
bool neg_pulsemode = false;
- int frequency = 0;
+ int skipped_ticks = 0;
bool invert = false;
bool level = false;
bool tap = false;
@@ -120,13 +120,13 @@ void BL_ConvertSensors(struct Object* blenderobject,
while (sens) {
SCA_ISensor* gamesensor=NULL;
- /* All sensors have a pulse toggle, frequency, and invert field. */
+ /* All sensors have a pulse toggle, skipped ticks parameter, and invert field. */
/* These are extracted here, and set when the sensor is added to the */
/* list. */
pos_pulsemode = (sens->pulse & SENS_PULSE_REPEAT)!=0;
neg_pulsemode = (sens->pulse & SENS_NEG_PULSE_MODE)!=0;
- frequency = sens->freq;
+ skipped_ticks = sens->freq;
invert = !(sens->invert == 0);
level = !(sens->level == 0);
tap = !(sens->tap == 0);
@@ -602,7 +602,7 @@ void BL_ConvertSensors(struct Object* blenderobject,
/* Conversion succeeded, so we can set the generic props here. */
gamesensor->SetPulseMode(pos_pulsemode,
neg_pulsemode,
- frequency);
+ skipped_ticks);
gamesensor->SetInvert(invert);
gamesensor->SetLevel(level);
gamesensor->SetTap(tap);