diff options
Diffstat (limited to 'source/gameengine/Converter/KX_IpoConvert.cpp')
-rw-r--r-- | source/gameengine/Converter/KX_IpoConvert.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/source/gameengine/Converter/KX_IpoConvert.cpp b/source/gameengine/Converter/KX_IpoConvert.cpp index d0002f3b3e7..309959b4324 100644 --- a/source/gameengine/Converter/KX_IpoConvert.cpp +++ b/source/gameengine/Converter/KX_IpoConvert.cpp @@ -120,42 +120,42 @@ SG_Controller *BL_CreateIPO(struct bAction *action, KX_GameObject* gameobj, KX_B KX_IInterpolator *interpolator; KX_IScalarInterpolator *interp; - for(int i=0; i<3; i++) { + for (int i=0; i<3; i++) { if ((interp = adtList->GetScalarInterpolator("location", i))) { interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetPosition()[i]), interp); ipocontr->AddInterpolator(interpolator); ipocontr->SetIPOChannelActive(OB_LOC_X+i, true); } } - for(int i=0; i<3; i++) { + for (int i=0; i<3; i++) { if ((interp = adtList->GetScalarInterpolator("delta_location", i))) { interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetDeltaPosition()[i]), interp); ipocontr->AddInterpolator(interpolator); ipocontr->SetIPOChannelActive(OB_DLOC_X+i, true); } } - for(int i=0; i<3; i++) { + for (int i=0; i<3; i++) { if ((interp = adtList->GetScalarInterpolator(rotmode, i))) { interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetEulerAngles()[i]), interp); ipocontr->AddInterpolator(interpolator); ipocontr->SetIPOChannelActive(OB_ROT_X+i, true); } } - for(int i=0; i<3; i++) { + for (int i=0; i<3; i++) { if ((interp = adtList->GetScalarInterpolator(drotmode, i))) { interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetDeltaEulerAngles()[i]), interp); ipocontr->AddInterpolator(interpolator); ipocontr->SetIPOChannelActive(OB_DROT_X+i, true); } } - for(int i=0; i<3; i++) { + for (int i=0; i<3; i++) { if ((interp = adtList->GetScalarInterpolator("scale", i))) { interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetScaling()[i]), interp); ipocontr->AddInterpolator(interpolator); ipocontr->SetIPOChannelActive(OB_SIZE_X+i, true); } } - for(int i=0; i<3; i++) { + for (int i=0; i<3; i++) { if ((interp = adtList->GetScalarInterpolator("delta_scale", i))) { interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetDeltaScaling()[i]), interp); ipocontr->AddInterpolator(interpolator); @@ -166,7 +166,7 @@ SG_Controller *BL_CreateIPO(struct bAction *action, KX_GameObject* gameobj, KX_B { KX_ObColorIpoSGController* ipocontr_obcol=NULL; - for(int i=0; i<4; i++) { + for (int i=0; i<4; i++) { if ((interp = adtList->GetScalarInterpolator("color", i))) { if (!ipocontr_obcol) { ipocontr_obcol = new KX_ObColorIpoSGController(); @@ -223,7 +223,7 @@ SG_Controller *BL_CreateLampIPO(struct bAction *action, KX_GameObject* lightobj ipocontr->SetModifyDist(true); } - for(int i=0; i<3; i++) { + for (int i=0; i<3; i++) { if ((interp = adtList->GetScalarInterpolator("color", i))) { interpolator= new KX_ScalarInterpolator(&ipocontr->m_col_rgb[i], interp); ipocontr->AddInterpolator(interpolator); @@ -323,7 +323,7 @@ void BL_ConvertWorldIpos(struct World* blenderworld,KX_BlenderSceneConverter *co KX_IInterpolator *interpolator; KX_IScalarInterpolator *interp; - for(int i=0; i<3; i++) { + for (int i=0; i<3; i++) { if ((interp = adtList->GetScalarInterpolator("horizon_color", i))) { interpolator= new KX_ScalarInterpolator(&ipocontr->m_mist_rgb[i], interp); ipocontr->AddInterpolator(interpolator); @@ -379,7 +379,7 @@ static void ConvertMaterialIpos( KX_IScalarInterpolator *sinterp; // -- - for(int i=0; i<3; i++) { + for (int i=0; i<3; i++) { if ((sinterp = adtList->GetScalarInterpolator("diffuse_color", i))) { if (!ipocontr) { ipocontr = new KX_MaterialIpoController(matname_hash); @@ -401,7 +401,7 @@ static void ConvertMaterialIpos( ipocontr->AddInterpolator(interpolator); } - for(int i=0; i<3; i++) { + for (int i=0; i<3; i++) { if ((sinterp = adtList->GetScalarInterpolator("specular_color", i))) { if (!ipocontr) { ipocontr = new KX_MaterialIpoController(matname_hash); @@ -467,7 +467,7 @@ void BL_ConvertMaterialIpos( // if there is only one material attached to the mesh then set material_index in BL_ConvertMaterialIpos to NULL // --> this makes the UpdateMaterialData function in KX_GameObject.cpp use the old hack of using SetObjectColor // because this yields a better performance as not all the vertex colors need to be edited - if(mat) ConvertMaterialIpos(mat, 0, gameobj, converter); + if (mat) ConvertMaterialIpos(mat, 0, gameobj, converter); } else { @@ -475,7 +475,7 @@ void BL_ConvertMaterialIpos( { Material *mat = give_current_material(blenderobject, material_index); STR_HashedString matname; - if(mat) { + if (mat) { matname= mat->id.name; // who is using this name? can we remove the MA here? ConvertMaterialIpos(mat, matname.hash(), gameobj, converter); } |