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Diffstat (limited to 'source/gameengine/Converter/KX_SoftBodyDeformer.h')
-rw-r--r-- | source/gameengine/Converter/KX_SoftBodyDeformer.h | 102 |
1 files changed, 0 insertions, 102 deletions
diff --git a/source/gameengine/Converter/KX_SoftBodyDeformer.h b/source/gameengine/Converter/KX_SoftBodyDeformer.h deleted file mode 100644 index d7bc088e1c0..00000000000 --- a/source/gameengine/Converter/KX_SoftBodyDeformer.h +++ /dev/null @@ -1,102 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file KX_SoftBodyDeformer.h - * \ingroup bgeconv - */ - -#ifndef __KX_SOFTBODYDEFORMER_H__ -#define __KX_SOFTBODYDEFORMER_H__ - -#ifdef _MSC_VER -# pragma warning (disable:4786) /* get rid of stupid stl-visual compiler debug warning */ -#endif - -#include "RAS_Deformer.h" -#include "BL_DeformableGameObject.h" -#include <vector> - - -class KX_SoftBodyDeformer : public RAS_Deformer -{ - class RAS_MeshObject* m_pMeshObject; - class BL_DeformableGameObject* m_gameobj; - -public: - KX_SoftBodyDeformer(RAS_MeshObject* pMeshObject,BL_DeformableGameObject* gameobj) - :m_pMeshObject(pMeshObject), - m_gameobj(gameobj) - { - //printf("KX_SoftBodyDeformer\n"); - }; - - virtual ~KX_SoftBodyDeformer() - { - //printf("~KX_SoftBodyDeformer\n"); - }; - virtual void Relink(CTR_Map<class CTR_HashedPtr, void*>*map); - virtual bool Apply(class RAS_IPolyMaterial *polymat); - virtual bool Update(void) - { - //printf("update\n"); - m_bDynamic = true; - return true;//?? - } - virtual bool UpdateBuckets(void) - { - // this is to update the mesh slots outside the rasterizer, - // no need to do it for this deformer, it's done in any case in Apply() - return false; - } - - virtual RAS_Deformer *GetReplica() - { - KX_SoftBodyDeformer* deformer = new KX_SoftBodyDeformer(*this); - deformer->ProcessReplica(); - return deformer; - } - virtual void ProcessReplica() - { - // we have two pointers to deal with but we cannot do it now, will be done in Relink - m_bDynamic = false; - } - virtual bool SkipVertexTransform() - { - return true; - } - -protected: - //class RAS_MeshObject *m_pMesh; - -#ifdef WITH_CXX_GUARDEDALLOC - MEM_CXX_CLASS_ALLOC_FUNCS("GE:BL_ShapeDeformer") -#endif -}; - - -#endif - |