diff options
Diffstat (limited to 'source/gameengine/Converter/SConscript')
-rw-r--r-- | source/gameengine/Converter/SConscript | 13 |
1 files changed, 5 insertions, 8 deletions
diff --git a/source/gameengine/Converter/SConscript b/source/gameengine/Converter/SConscript index 361dca58005..05ea01c902a 100644 --- a/source/gameengine/Converter/SConscript +++ b/source/gameengine/Converter/SConscript @@ -5,26 +5,23 @@ sources = env.Glob('*.cpp') defs = [] incs = '. #source/kernel/gen_system #intern/string #intern/guardedalloc' -incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer #intern/bmfont' +incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer' incs += ' #intern/SoundSystem #intern/SoundSystem/include #intern/SoundSystem/openal' incs += ' #intern/SoundSystem/dummy #intern/SoundSystem/intern #source/gameengine/Converter' incs += ' #source/gameengine/BlenderRoutines #source/blender/imbuf' incs += ' #intern/moto/include #source/gameengine/Ketsji #source/gameengine/Ketsji/KXNetwork' incs += ' #source/blender/blenlib #source/blender/blenkernel #source/blender' -incs += ' #source/blender/include #source/blender/makesdna #source/gameengine/Rasterizer' +incs += ' #source/blender/editors/include #source/blender/makesdna #source/gameengine/Rasterizer' incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer #source/gameengine/GameLogic' incs += ' #source/gameengine/Expressions #source/gameengine/Network #source/gameengine/SceneGraph' incs += ' #source/gameengine/Physics/common #source/gameengine/Physics/Bullet #source/gameengine/Physics/BlOde' incs += ' #source/gameengine/Physics/Dummy' incs += ' #source/gameengine/Network/LoopBackNetwork' incs += ' #source/blender/misc #source/blender/blenloader #source/blender/gpu' - -if env['WITH_BF_SOLID']: - incs += ' #source/gameengine/Physics/Sumo #source/gameengine/Physics/Sumo/Fuzzics/include' - incs += ' ' + env['BF_SOLID_INC'] - defs.append('USE_SUMO_SOLID') +incs += ' #source/blender/windowmanager' +incs += ' #source/blender/makesrna' incs += ' ' + env['BF_PYTHON_INC'] incs += ' ' + env['BF_BULLET_INC'] -env.BlenderLib ( 'bf_converter', sources, Split(incs), defs, libtype=['game','player'], priority=[5,70] ) +env.BlenderLib ( 'bf_converter', sources, Split(incs), defs, libtype=['core','player'], priority=[305,50] ) |