diff options
Diffstat (limited to 'source/gameengine/Converter')
5 files changed, 7 insertions, 7 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.h b/source/gameengine/Converter/BL_ActionActuator.h index 2fb774dad44..29300281bb5 100644 --- a/source/gameengine/Converter/BL_ActionActuator.h +++ b/source/gameengine/Converter/BL_ActionActuator.h @@ -40,7 +40,7 @@ class BL_ActionActuator : public SCA_IActuator { public: - Py_Header; + Py_Header BL_ActionActuator(SCA_IObject* gameobj, const STR_String& propname, const STR_String& framepropname, @@ -70,8 +70,8 @@ public: #ifdef WITH_PYTHON - KX_PYMETHOD_O(BL_ActionActuator,GetChannel); - KX_PYMETHOD_DOC(BL_ActionActuator,setChannel); + KX_PYMETHOD_O(BL_ActionActuator,GetChannel) + KX_PYMETHOD_DOC(BL_ActionActuator,setChannel) static PyObject* pyattr_get_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); static int pyattr_set_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); diff --git a/source/gameengine/Converter/BL_ArmatureActuator.h b/source/gameengine/Converter/BL_ArmatureActuator.h index 8390444613c..344b76ec278 100644 --- a/source/gameengine/Converter/BL_ArmatureActuator.h +++ b/source/gameengine/Converter/BL_ArmatureActuator.h @@ -46,7 +46,7 @@ class BL_ArmatureActuator : public SCA_IActuator { - Py_Header; + Py_Header public: BL_ArmatureActuator(SCA_IObject* gameobj, int type, diff --git a/source/gameengine/Converter/BL_ArmatureConstraint.h b/source/gameengine/Converter/BL_ArmatureConstraint.h index 49a331e78a5..2abb36ff937 100644 --- a/source/gameengine/Converter/BL_ArmatureConstraint.h +++ b/source/gameengine/Converter/BL_ArmatureConstraint.h @@ -52,7 +52,7 @@ struct bPose; */ class BL_ArmatureConstraint : public PyObjectPlus { - Py_Header; + Py_Header private: struct bConstraint* m_constraint; diff --git a/source/gameengine/Converter/BL_ArmatureObject.h b/source/gameengine/Converter/BL_ArmatureObject.h index 9847558f708..745ffac0cb2 100644 --- a/source/gameengine/Converter/BL_ArmatureObject.h +++ b/source/gameengine/Converter/BL_ArmatureObject.h @@ -51,7 +51,7 @@ class KX_BlenderSceneConverter; class BL_ArmatureObject : public KX_GameObject { - Py_Header; + Py_Header public: double GetLastFrame (); diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.h b/source/gameengine/Converter/BL_ShapeActionActuator.h index c4251b3c503..90f44acb672 100644 --- a/source/gameengine/Converter/BL_ShapeActionActuator.h +++ b/source/gameengine/Converter/BL_ShapeActionActuator.h @@ -42,7 +42,7 @@ struct Key; class BL_ShapeActionActuator : public SCA_IActuator { public: - Py_Header; + Py_Header BL_ShapeActionActuator(SCA_IObject* gameobj, const STR_String& propname, const STR_String& framepropname, |