diff options
Diffstat (limited to 'source/gameengine/Converter')
21 files changed, 28 insertions, 49 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.h b/source/gameengine/Converter/BL_ActionActuator.h index 640a9a9ccb7..46075ea933d 100644 --- a/source/gameengine/Converter/BL_ActionActuator.h +++ b/source/gameengine/Converter/BL_ActionActuator.h @@ -108,7 +108,7 @@ public: return 1; } } -#endif // WITH_PYTHON +#endif /* WITH_PYTHON */ protected: MT_Point3 m_lastpos; diff --git a/source/gameengine/Converter/BL_ArmatureActuator.h b/source/gameengine/Converter/BL_ArmatureActuator.h index 0c88dccb6f3..a5af2bc9c09 100644 --- a/source/gameengine/Converter/BL_ArmatureActuator.h +++ b/source/gameengine/Converter/BL_ArmatureActuator.h @@ -77,7 +77,7 @@ public: static PyObject *pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef); static int pyattr_set_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); -#endif // WITH_PYTHON +#endif /* WITH_PYTHON */ private: // identify the constraint that this actuator controls @@ -93,6 +93,4 @@ private: int m_type; }; -#endif //__BL_ARMATUREACTUATOR_H__ - - +#endif /* __BL_ARMATUREACTUATOR_H__ */ diff --git a/source/gameengine/Converter/BL_ArmatureChannel.h b/source/gameengine/Converter/BL_ArmatureChannel.h index b764d32e8a7..51114c5df30 100644 --- a/source/gameengine/Converter/BL_ArmatureChannel.h +++ b/source/gameengine/Converter/BL_ArmatureChannel.h @@ -68,7 +68,7 @@ public: static int py_attr_setattr(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); static PyObject *py_attr_get_joint_rotation(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef); static int py_attr_set_joint_rotation(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); -#endif // WITH_PYTHON +#endif /* WITH_PYTHON */ }; /* this is a factory class to access bBone data field in the GE. @@ -93,6 +93,4 @@ public: }; - -#endif //__BL_ARMATURECHANNEL_H__ - +#endif /* __BL_ARMATURECHANNEL_H__ */ diff --git a/source/gameengine/Converter/BL_ArmatureConstraint.h b/source/gameengine/Converter/BL_ArmatureConstraint.h index 579153a2e79..98c2954baf4 100644 --- a/source/gameengine/Converter/BL_ArmatureConstraint.h +++ b/source/gameengine/Converter/BL_ArmatureConstraint.h @@ -119,8 +119,7 @@ public: static PyObject *py_attr_getattr(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef); static int py_attr_setattr(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); -#endif // WITH_PYTHON +#endif /* WITH_PYTHON */ }; -#endif //__BL_ARMATURECONSTRAINT_H__ - +#endif /* __BL_ARMATURECONSTRAINT_H__ */ diff --git a/source/gameengine/Converter/BL_ArmatureObject.h b/source/gameengine/Converter/BL_ArmatureObject.h index 4e7dc3df2f3..445b9af1b10 100644 --- a/source/gameengine/Converter/BL_ArmatureObject.h +++ b/source/gameengine/Converter/BL_ArmatureObject.h @@ -120,7 +120,7 @@ public: static PyObject *pyattr_get_channels(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); KX_PYMETHOD_DOC_NOARGS(BL_ArmatureObject, update); -#endif // WITH_PYTHON +#endif /* WITH_PYTHON */ protected: /* list element: BL_ArmatureConstraint. Use SG_DListHead to have automatic list replication */ @@ -152,6 +152,4 @@ void game_blend_poses(struct bPose *dst, struct bPose *src, float srcweight/*, s void game_copy_pose(struct bPose **dst, struct bPose *src, int copy_con); void game_free_pose(struct bPose *pose); - -#endif - +#endif /* __BL_ARMATUREOBJECT_H__ */ diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.h b/source/gameengine/Converter/BL_BlenderDataConversion.h index e6c35c20f4c..2a7efaac898 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.h +++ b/source/gameengine/Converter/BL_BlenderDataConversion.h @@ -52,5 +52,4 @@ void BL_ConvertBlenderObjects(struct Main* maggie, SCA_IInputDevice::KX_EnumInputs ConvertKeyCode(int key_code); -#endif // __BL_BLENDERDATACONVERSION_H__ - +#endif /* __BL_BLENDERDATACONVERSION_H__ */ diff --git a/source/gameengine/Converter/BL_DeformableGameObject.h b/source/gameengine/Converter/BL_DeformableGameObject.h index d14160d39a3..6653311d496 100644 --- a/source/gameengine/Converter/BL_DeformableGameObject.h +++ b/source/gameengine/Converter/BL_DeformableGameObject.h @@ -34,7 +34,7 @@ #if defined(WIN32) && !defined(FREE_WINDOWS) #pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning -#endif //WIN32 +#endif /* WIN32 */ #include "DNA_mesh_types.h" #include "KX_GameObject.h" @@ -104,5 +104,4 @@ protected: #endif }; -#endif - +#endif /* __BL_DEFORMABLEGAMEOBJECT_H__ */ diff --git a/source/gameengine/Converter/BL_MeshDeformer.h b/source/gameengine/Converter/BL_MeshDeformer.h index c84d31c72cd..5cea4100b3f 100644 --- a/source/gameengine/Converter/BL_MeshDeformer.h +++ b/source/gameengine/Converter/BL_MeshDeformer.h @@ -40,7 +40,7 @@ #if defined(WIN32) && !defined(FREE_WINDOWS) #pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning -#endif //WIN32 +#endif /* WIN32 */ class BL_DeformableGameObject; diff --git a/source/gameengine/Converter/BL_ModifierDeformer.h b/source/gameengine/Converter/BL_ModifierDeformer.h index 5d0c3bc1317..f04b41df3fc 100644 --- a/source/gameengine/Converter/BL_ModifierDeformer.h +++ b/source/gameengine/Converter/BL_ModifierDeformer.h @@ -34,7 +34,7 @@ #if defined(WIN32) && !defined(FREE_WINDOWS) #pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning -#endif //WIN32 +#endif /* WIN32 */ #include "BL_ShapeDeformer.h" #include "BL_DeformableGameObject.h" @@ -111,5 +111,4 @@ protected: #endif }; -#endif - +#endif /* __BL_MODIFIERDEFORMER_H__ */ diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.h b/source/gameengine/Converter/BL_ShapeActionActuator.h index b88631c89d6..f72275b79cf 100644 --- a/source/gameengine/Converter/BL_ShapeActionActuator.h +++ b/source/gameengine/Converter/BL_ShapeActionActuator.h @@ -108,7 +108,7 @@ public: } -#endif // WITH_PYTHON +#endif /* WITH_PYTHON */ protected: @@ -141,5 +141,4 @@ protected: struct PointerRNA *m_idptr; }; -#endif - +#endif /* __BL_SHAPEACTIONACTUATOR_H__ */ diff --git a/source/gameengine/Converter/BL_ShapeDeformer.h b/source/gameengine/Converter/BL_ShapeDeformer.h index ecf501d9a91..ff5d1e33348 100644 --- a/source/gameengine/Converter/BL_ShapeDeformer.h +++ b/source/gameengine/Converter/BL_ShapeDeformer.h @@ -34,7 +34,7 @@ #if defined(WIN32) && !defined(FREE_WINDOWS) #pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning -#endif //WIN32 +#endif /* WIN32 */ #include "BL_SkinDeformer.h" #include "BL_DeformableGameObject.h" diff --git a/source/gameengine/Converter/BL_SkinDeformer.h b/source/gameengine/Converter/BL_SkinDeformer.h index 48c3c3e6186..f1e1e51dd9b 100644 --- a/source/gameengine/Converter/BL_SkinDeformer.h +++ b/source/gameengine/Converter/BL_SkinDeformer.h @@ -34,7 +34,7 @@ #if defined(WIN32) && !defined(FREE_WINDOWS) #pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning -#endif //WIN32 +#endif /* WIN32 */ #include "CTR_HashedPtr.h" #include "BL_MeshDeformer.h" diff --git a/source/gameengine/Converter/BlenderWorldInfo.h b/source/gameengine/Converter/BlenderWorldInfo.h index 2cf706a3089..30de5e89269 100644 --- a/source/gameengine/Converter/BlenderWorldInfo.h +++ b/source/gameengine/Converter/BlenderWorldInfo.h @@ -104,5 +104,4 @@ public: #endif }; -#endif //__BLENDERWORLDINFO_H__ - +#endif /* __BLENDERWORLDINFO_H__ */ diff --git a/source/gameengine/Converter/KX_BlenderScalarInterpolator.h b/source/gameengine/Converter/KX_BlenderScalarInterpolator.h index 980aeef7e60..d828910233f 100644 --- a/source/gameengine/Converter/KX_BlenderScalarInterpolator.h +++ b/source/gameengine/Converter/KX_BlenderScalarInterpolator.h @@ -73,5 +73,4 @@ public: #endif }; -#endif //__KX_BLENDERSCALARINTERPOLATOR_H__ - +#endif /* __KX_BLENDERSCALARINTERPOLATOR_H__ */ diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.h b/source/gameengine/Converter/KX_BlenderSceneConverter.h index b51c2f21ca7..436bdb555c9 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.h +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.h @@ -196,5 +196,4 @@ public: #endif }; -#endif //__KX_BLENDERSCENECONVERTER_H__ - +#endif /* __KX_BLENDERSCENECONVERTER_H__ */ diff --git a/source/gameengine/Converter/KX_ConvertActuators.h b/source/gameengine/Converter/KX_ConvertActuators.h index b7c890458cc..596c8cab936 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.h +++ b/source/gameengine/Converter/KX_ConvertActuators.h @@ -43,6 +43,4 @@ void BL_ConvertActuators(const char* maggiename, class RAS_IRenderTools* rendertools, class KX_BlenderSceneConverter* converter); - -#endif //__KX_CONVERTACTUATORS_H__ - +#endif /* __KX_CONVERTACTUATORS_H__ */ diff --git a/source/gameengine/Converter/KX_ConvertControllers.h b/source/gameengine/Converter/KX_ConvertControllers.h index d1d52f866ec..817a49e1b2f 100644 --- a/source/gameengine/Converter/KX_ConvertControllers.h +++ b/source/gameengine/Converter/KX_ConvertControllers.h @@ -43,6 +43,4 @@ void BL_ConvertControllers( class KX_BlenderSceneConverter* converter ); - -#endif //__KX_CONVERTCONTROLLERS_H__ - +#endif /* __KX_CONVERTCONTROLLERS_H__ */ diff --git a/source/gameengine/Converter/KX_ConvertProperties.h b/source/gameengine/Converter/KX_ConvertProperties.h index 345af3bfa74..8f96cc21af6 100644 --- a/source/gameengine/Converter/KX_ConvertProperties.h +++ b/source/gameengine/Converter/KX_ConvertProperties.h @@ -38,5 +38,4 @@ void BL_ConvertProperties(struct Object* object, class SCA_IScene* scene, bool isInActiveLayer); -#endif //__KX_CONVERTPROPERTIES_H__ - +#endif /* __KX_CONVERTPROPERTIES_H__ */ diff --git a/source/gameengine/Converter/KX_ConvertSensors.h b/source/gameengine/Converter/KX_ConvertSensors.h index 0694815c77e..56248721a37 100644 --- a/source/gameengine/Converter/KX_ConvertSensors.h +++ b/source/gameengine/Converter/KX_ConvertSensors.h @@ -42,5 +42,4 @@ void BL_ConvertSensors(struct Object* blenderobject, class RAS_ICanvas* canvas, class KX_BlenderSceneConverter* converter); -#endif //__KX_CONVERTSENSORS_H__ - +#endif /* __KX_CONVERTSENSORS_H__ */ diff --git a/source/gameengine/Converter/KX_IpoConvert.h b/source/gameengine/Converter/KX_IpoConvert.h index 7bb2df978f6..861a2ba66f2 100644 --- a/source/gameengine/Converter/KX_IpoConvert.h +++ b/source/gameengine/Converter/KX_IpoConvert.h @@ -66,5 +66,4 @@ void BL_ConvertMaterialIpos(struct Object* blenderobject, class KX_BlenderSceneConverter *converter); -#endif //__KX_IPOCONVERT_H__ - +#endif /* __KX_IPOCONVERT_H__ */ diff --git a/source/gameengine/Converter/KX_SoftBodyDeformer.h b/source/gameengine/Converter/KX_SoftBodyDeformer.h index d692d45eb18..de533f1c5ed 100644 --- a/source/gameengine/Converter/KX_SoftBodyDeformer.h +++ b/source/gameengine/Converter/KX_SoftBodyDeformer.h @@ -34,7 +34,7 @@ #if defined(WIN32) && !defined(FREE_WINDOWS) #pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning -#endif //WIN32 +#endif /* WIN32 */ #include "RAS_Deformer.h" #include "BL_DeformableGameObject.h" |