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-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 2de3ea0a87c..3d94b029d8b 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -2318,7 +2318,13 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
/* Store constraints of grouped and instanced objects for all layers */
gameobj->AddConstraint(dat);
-
+
+ /** if it's during libload we only add constraints in the object but
+ * doesn't create it. Constraint will be replicated later in scene->MergeScene
+ */
+ if (libloading)
+ continue;
+
/* Skipped already converted constraints.
* This will happen when a group instance is made from a linked group instance
* and both are on the active layer. */