diff options
Diffstat (limited to 'source/gameengine/Converter')
13 files changed, 0 insertions, 52 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp index 10453fb1253..b8d4c4e0f04 100644 --- a/source/gameengine/Converter/BL_ActionActuator.cpp +++ b/source/gameengine/Converter/BL_ActionActuator.cpp @@ -53,10 +53,6 @@ #include "PyObjectPlus.h" #include "KX_PyMath.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - extern "C" { #include "BKE_animsys.h" #include "BKE_action.h" diff --git a/source/gameengine/Converter/BL_ArmatureChannel.cpp b/source/gameengine/Converter/BL_ArmatureChannel.cpp index d4ecc5098d8..4bf2117c5c5 100644 --- a/source/gameengine/Converter/BL_ArmatureChannel.cpp +++ b/source/gameengine/Converter/BL_ArmatureChannel.cpp @@ -26,10 +26,6 @@ * ***** END GPL LICENSE BLOCK ***** */ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #include "DNA_armature_types.h" #include "BL_ArmatureChannel.h" #include "BL_ArmatureObject.h" diff --git a/source/gameengine/Converter/BL_ArmatureConstraint.cpp b/source/gameengine/Converter/BL_ArmatureConstraint.cpp index 7117ba61037..0b7ab043d16 100644 --- a/source/gameengine/Converter/BL_ArmatureConstraint.cpp +++ b/source/gameengine/Converter/BL_ArmatureConstraint.cpp @@ -26,10 +26,6 @@ * ***** END GPL LICENSE BLOCK ***** */ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #include "DNA_constraint_types.h" #include "DNA_action_types.h" #include "BL_ArmatureConstraint.h" diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp index 18204d1deab..35ee3ac1ca3 100644 --- a/source/gameengine/Converter/BL_ArmatureObject.cpp +++ b/source/gameengine/Converter/BL_ArmatureObject.cpp @@ -53,10 +53,6 @@ #include "MT_Matrix4x4.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** * Move here pose function for game engine so that we can mix with GE objects * Principle is as follow: diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index d8484559d91..4a2aa3695fa 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -28,10 +28,6 @@ * Convert blender data to ketsji */ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 #pragma warning (disable : 4786) #endif diff --git a/source/gameengine/Converter/BL_DeformableGameObject.cpp b/source/gameengine/Converter/BL_DeformableGameObject.cpp index 879322fba07..f076d52c745 100644 --- a/source/gameengine/Converter/BL_DeformableGameObject.cpp +++ b/source/gameengine/Converter/BL_DeformableGameObject.cpp @@ -33,10 +33,6 @@ #include "RAS_MaterialBucket.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - BL_DeformableGameObject::~BL_DeformableGameObject() { if (m_pDeformer) diff --git a/source/gameengine/Converter/BL_MeshDeformer.cpp b/source/gameengine/Converter/BL_MeshDeformer.cpp index d8fcf8eb35d..332c6fee2cf 100644 --- a/source/gameengine/Converter/BL_MeshDeformer.cpp +++ b/source/gameengine/Converter/BL_MeshDeformer.cpp @@ -28,10 +28,6 @@ * Simple deformation controller that restores a mesh to its rest position */ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 // This warning tells us about truncation of __long__ stl-generated names. // It can occasionally cause DevStudio to have internal compiler warnings. diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.cpp b/source/gameengine/Converter/BL_ShapeActionActuator.cpp index 0b6d8363d73..08d3e54a7c5 100644 --- a/source/gameengine/Converter/BL_ShapeActionActuator.cpp +++ b/source/gameengine/Converter/BL_ShapeActionActuator.cpp @@ -56,10 +56,6 @@ extern "C" { #include "BKE_animsys.h" } -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - BL_ShapeActionActuator::~BL_ShapeActionActuator() { } diff --git a/source/gameengine/Converter/BlenderWorldInfo.cpp b/source/gameengine/Converter/BlenderWorldInfo.cpp index d2ddf108794..47653519cfd 100644 --- a/source/gameengine/Converter/BlenderWorldInfo.cpp +++ b/source/gameengine/Converter/BlenderWorldInfo.cpp @@ -31,10 +31,6 @@ #include "BlenderWorldInfo.h" #include "KX_BlenderGL.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /* This little block needed for linking to Blender... */ #ifdef WIN32 #include "BLI_winstuff.h" diff --git a/source/gameengine/Converter/KX_ConvertControllers.cpp b/source/gameengine/Converter/KX_ConvertControllers.cpp index c1a99423fc7..858db6d76a1 100644 --- a/source/gameengine/Converter/KX_ConvertControllers.cpp +++ b/source/gameengine/Converter/KX_ConvertControllers.cpp @@ -46,10 +46,6 @@ #include "KX_GameObject.h" #include "IntValue.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /* This little block needed for linking to Blender... */ #ifdef WIN32 #include "BLI_winstuff.h" diff --git a/source/gameengine/Converter/KX_ConvertProperties.cpp b/source/gameengine/Converter/KX_ConvertProperties.cpp index c5294e64d3d..44c0ad38909 100644 --- a/source/gameengine/Converter/KX_ConvertProperties.cpp +++ b/source/gameengine/Converter/KX_ConvertProperties.cpp @@ -28,10 +28,6 @@ #include "KX_ConvertProperties.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #include "DNA_object_types.h" #include "DNA_property_types.h" diff --git a/source/gameengine/Converter/KX_ConvertSensors.cpp b/source/gameengine/Converter/KX_ConvertSensors.cpp index 2f81e82b2c7..63f4a7bd8bc 100644 --- a/source/gameengine/Converter/KX_ConvertSensors.cpp +++ b/source/gameengine/Converter/KX_ConvertSensors.cpp @@ -30,10 +30,6 @@ #include <stdio.h> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 #pragma warning (disable : 4786) #endif //WIN32 diff --git a/source/gameengine/Converter/KX_IpoConvert.cpp b/source/gameengine/Converter/KX_IpoConvert.cpp index 4adfa842fd7..c983c8a5100 100644 --- a/source/gameengine/Converter/KX_IpoConvert.cpp +++ b/source/gameengine/Converter/KX_IpoConvert.cpp @@ -26,10 +26,6 @@ * ***** END GPL LICENSE BLOCK ***** */ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 // don't show stl-warnings |