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Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp13
1 files changed, 8 insertions, 5 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index a2801db7069..10d5e65ed9f 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -352,7 +352,7 @@ BL_Material* ConvertMaterial( Mesh* mesh, Material *mat, TFace* tface, MFace*
material->flag[i] |= ( tface->transp &TF_ADD )?CALCALPHA:0;
material->ras_mode|= ( tface->transp &(TF_ADD | TF_ALPHA))?TRANSP:0;
material->mapping[i].mapping |= ( (material->img[i]->flag & IMA_REFLECT)!=0 )?USEREFL:0;
- material->blend_mode[i] = BLEND_MUL;
+ //material->blend_mode[i] = BLEND_MUL;
i++;// skip to the next image
valid_index++;
}
@@ -371,12 +371,13 @@ BL_Material* ConvertMaterial( Mesh* mesh, Material *mat, TFace* tface, MFace*
// -----------------------
if( mttmp->tex->imaflag &TEX_USEALPHA ) {
material->flag[i] |= USEALPHA;
- material->ras_mode |= TRANSP;
}
// -----------------------
else if( mttmp->tex->imaflag &TEX_CALCALPHA ) {
material->flag[i] |= CALCALPHA;
- material->ras_mode |= TRANSP;
+ }
+ else if(mttmp->tex->flag &TEX_NEGALPHA) {
+ material->flag[i] |= USENEGALPHA;
}
material->color_blend[i] = mttmp->colfac;
@@ -845,8 +846,10 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools*
// -----------------------------------
// pre calculate texture generation
- for(int matid=0; matid<meshobj->NumMaterials(); matid++)
- meshobj->GetMaterialBucket(matid)->GetPolyMaterial()->OnConstruction();
+ for(RAS_MaterialBucket::Set::iterator mit = meshobj->GetFirstMaterial();
+ mit != meshobj->GetLastMaterial(); ++ mit) {
+ (*mit)->GetPolyMaterial()->OnConstruction();
+ }
// -----------------------------------