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Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.cpp2
-rw-r--r--source/gameengine/Converter/BL_ShapeDeformer.cpp4
-rw-r--r--source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp2
-rw-r--r--source/gameengine/Converter/KX_BlenderScalarInterpolator.h2
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp2
-rw-r--r--source/gameengine/Converter/KX_IpoConvert.cpp2
6 files changed, 7 insertions, 7 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp
index f8a9b1b637f..cfd90813a16 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.cpp
+++ b/source/gameengine/Converter/BL_ArmatureObject.cpp
@@ -54,8 +54,8 @@ BL_ArmatureObject::BL_ArmatureObject(
: KX_GameObject(sgReplicationInfo,callbacks),
m_objArma(armature),
- m_scene(scene), // maybe remove later. needed for where_is_pose
m_framePose(NULL),
+ m_scene(scene), // maybe remove later. needed for where_is_pose
m_lastframe(0.0),
m_activeAct(NULL),
m_activePriority(999),
diff --git a/source/gameengine/Converter/BL_ShapeDeformer.cpp b/source/gameengine/Converter/BL_ShapeDeformer.cpp
index d39917b0e5c..20ca7f07f2b 100644
--- a/source/gameengine/Converter/BL_ShapeDeformer.cpp
+++ b/source/gameengine/Converter/BL_ShapeDeformer.cpp
@@ -109,8 +109,8 @@ bool BL_ShapeDeformer::ExecuteShapeDrivers(void)
{
if (!m_shapeDrivers.empty() && PoseUpdated()) {
vector<IpoCurve*>::iterator it;
- void *poin;
- int type;
+// void *poin;
+// int type;
// the shape drivers use the bone matrix as input. Must
// update the matrix now
diff --git a/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp b/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp
index c3264a2bc37..24910422176 100644
--- a/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp
+++ b/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp
@@ -62,7 +62,7 @@ BL_InterpolatorList::~BL_InterpolatorList() {
}
}
-KX_IScalarInterpolator *BL_InterpolatorList::GetScalarInterpolator(char *rna_path, int array_index) {
+KX_IScalarInterpolator *BL_InterpolatorList::GetScalarInterpolator(const char *rna_path, int array_index) {
for(BL_InterpolatorList::iterator i = begin(); (i != end()) ; i++ )
{
FCurve *fcu= (static_cast<BL_ScalarInterpolator *>(*i))->GetFCurve();
diff --git a/source/gameengine/Converter/KX_BlenderScalarInterpolator.h b/source/gameengine/Converter/KX_BlenderScalarInterpolator.h
index eb15cee8ff9..e7fbb8083e4 100644
--- a/source/gameengine/Converter/KX_BlenderScalarInterpolator.h
+++ b/source/gameengine/Converter/KX_BlenderScalarInterpolator.h
@@ -64,7 +64,7 @@ public:
BL_InterpolatorList(struct AnimData *adt);
~BL_InterpolatorList();
- KX_IScalarInterpolator *GetScalarInterpolator(char *rna_path, int array_index);
+ KX_IScalarInterpolator *GetScalarInterpolator(const char *rna_path, int array_index);
#ifdef WITH_CXX_GUARDEDALLOC
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index ebabaa55e21..3220672c392 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -795,6 +795,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
Object* blenderObject = gameObj->GetBlenderObject();
if (blenderObject && blenderObject->ipo)
{
+#if 0
const MT_Point3& position = gameObj->NodeGetWorldPosition();
//const MT_Vector3& scale = gameObj->NodeGetWorldScaling();
const MT_Matrix3x3& orn = gameObj->NodeGetWorldOrientation();
@@ -804,7 +805,6 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
float tmat[3][3];
// XXX animato
-#if 0
Ipo* ipo = blenderObject->ipo;
//create the curves, if not existing, set linear if new
diff --git a/source/gameengine/Converter/KX_IpoConvert.cpp b/source/gameengine/Converter/KX_IpoConvert.cpp
index d3a2e1a9ba4..848fcfcdaa0 100644
--- a/source/gameengine/Converter/KX_IpoConvert.cpp
+++ b/source/gameengine/Converter/KX_IpoConvert.cpp
@@ -175,7 +175,7 @@ void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_Blend
KX_ObColorIpoSGController* ipocontr_obcol=NULL;
for(int i=0; i<4; i++) {
- if (interp = adtList->GetScalarInterpolator("color", i)) {
+ if ((interp = adtList->GetScalarInterpolator("color", i))) {
if (!ipocontr_obcol) {
ipocontr_obcol = new KX_ObColorIpoSGController();
gameobj->GetSGNode()->AddSGController(ipocontr_obcol);