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Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp6
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp5
2 files changed, 6 insertions, 5 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 645977108ac..d3b994eda91 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -300,7 +300,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools*
}
Material* ma = give_current_material(blenderobj, 1 /* mface->mat_nr */);
- const char* matnameptr = (ma ? ma->id.name : "");
+ //const char* matnameptr = (ma ? ma->id.name : ""); /*unused*/
bool polyvisible = true;
if (mesh->tface && tface)
@@ -410,7 +410,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools*
int vtxarray = meshobj->FindVertexArray(nverts,polymat);
RAS_Polygon* poly = new RAS_Polygon(bucket,polyvisible,nverts,vtxarray);
if (skinMesh) {
- int d1, d2, d3, d4;
+ int d1, d2, d3, d4=0;
bool flat;
/* If the face is set to solid, all fnors are the same */
@@ -715,7 +715,7 @@ void BL_CreatePhysicsObjectNew(KX_GameObject* gameobj,
)
{
- SYS_SystemHandle syshandle = SYS_GetSystem();
+ //SYS_SystemHandle syshandle = SYS_GetSystem(); /*unused*/
//int userigidbody = SYS_GetCommandLineInt(syshandle,"norigidbody",0);
//bool bRigidBody = (userigidbody == 0);
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index f7eb25a70a6..e8f0c2997e7 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -156,6 +156,7 @@ bool KX_BlenderSceneConverter::TryAndLoadNewFile()
* Find the specified scene by name, or the first
* scene if nothing matches (shouldn't happen).
*/
+#if 0
static struct Scene *GetSceneForName2(struct Main *maggie, const STR_String& scenename) {
Scene *sce;
@@ -165,7 +166,7 @@ static struct Scene *GetSceneForName2(struct Main *maggie, const STR_String& sce
return (Scene*) maggie->scene.first;
}
-
+#endif
void KX_BlenderSceneConverter::ConvertScene(const STR_String& scenename,
class KX_Scene* destinationscene,
@@ -175,7 +176,7 @@ void KX_BlenderSceneConverter::ConvertScene(const STR_String& scenename,
class RAS_ICanvas* canvas)
{
//find out which physics engine
- Scene *blenderscene = GetSceneForName2(m_maggie, scenename);
+ // Scene *blenderscene = GetSceneForName2(m_maggie, scenename); /*unused*/
e_PhysicsEngine physics_engine = UseSumo;