diff options
Diffstat (limited to 'source/gameengine/Converter')
17 files changed, 86 insertions, 97 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureActuator.h b/source/gameengine/Converter/BL_ArmatureActuator.h index a5af2bc9c09..ba02c5aa362 100644 --- a/source/gameengine/Converter/BL_ArmatureActuator.h +++ b/source/gameengine/Converter/BL_ArmatureActuator.h @@ -49,13 +49,13 @@ class BL_ArmatureActuator : public SCA_IActuator Py_Header public: BL_ArmatureActuator(SCA_IObject* gameobj, - int type, - const char *posechannel, - const char *constraintname, - KX_GameObject* targetobj, - KX_GameObject* subtargetobj, - float weight, - float influence); + int type, + const char *posechannel, + const char *constraintname, + KX_GameObject* targetobj, + KX_GameObject* subtargetobj, + float weight, + float influence); virtual ~BL_ArmatureActuator(); diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 6ffdea9f90e..912e2126874 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -30,8 +30,8 @@ * \ingroup bgeconv */ -#if defined(WIN32) && !defined(FREE_WINDOWS) -#pragma warning (disable : 4786) +#ifdef _MSC_VER +# pragma warning (disable:4786) #endif #include <math.h> diff --git a/source/gameengine/Converter/BL_DeformableGameObject.h b/source/gameengine/Converter/BL_DeformableGameObject.h index 6653311d496..95e3b7c517d 100644 --- a/source/gameengine/Converter/BL_DeformableGameObject.h +++ b/source/gameengine/Converter/BL_DeformableGameObject.h @@ -32,9 +32,9 @@ #ifndef __BL_DEFORMABLEGAMEOBJECT_H__ #define __BL_DEFORMABLEGAMEOBJECT_H__ -#if defined(WIN32) && !defined(FREE_WINDOWS) -#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning -#endif /* WIN32 */ +#ifdef _MSC_VER +# pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning +#endif #include "DNA_mesh_types.h" #include "KX_GameObject.h" diff --git a/source/gameengine/Converter/BL_MeshDeformer.cpp b/source/gameengine/Converter/BL_MeshDeformer.cpp index b8002d05f18..0d3c0d269fc 100644 --- a/source/gameengine/Converter/BL_MeshDeformer.cpp +++ b/source/gameengine/Converter/BL_MeshDeformer.cpp @@ -30,11 +30,10 @@ * \ingroup bgeconv */ - -#if defined(WIN32) && !defined(FREE_WINDOWS) -// This warning tells us about truncation of __long__ stl-generated names. -// It can occasionally cause DevStudio to have internal compiler warnings. -#pragma warning( disable : 4786 ) +#ifdef _MSC_VER + /* This warning tells us about truncation of __long__ stl-generated names. + * It can occasionally cause DevStudio to have internal compiler warnings. */ +# pragma warning( disable:4786 ) #endif #include "RAS_IPolygonMaterial.h" diff --git a/source/gameengine/Converter/BL_MeshDeformer.h b/source/gameengine/Converter/BL_MeshDeformer.h index 7bee55bd119..6e84cdf03f8 100644 --- a/source/gameengine/Converter/BL_MeshDeformer.h +++ b/source/gameengine/Converter/BL_MeshDeformer.h @@ -38,9 +38,9 @@ #include "MT_Point3.h" #include <stdlib.h> -#if defined(WIN32) && !defined(FREE_WINDOWS) -#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning -#endif /* WIN32 */ +#ifdef _MSC_VER +# pragma warning (disable:4786) /* get rid of stupid stl-visual compiler debug warning */ +#endif class BL_DeformableGameObject; diff --git a/source/gameengine/Converter/BL_ModifierDeformer.cpp b/source/gameengine/Converter/BL_ModifierDeformer.cpp index 22f62975f2c..53755deefe1 100644 --- a/source/gameengine/Converter/BL_ModifierDeformer.cpp +++ b/source/gameengine/Converter/BL_ModifierDeformer.cpp @@ -29,10 +29,9 @@ * \ingroup bgeconv */ - -#if defined(WIN32) && !defined(FREE_WINDOWS) -#pragma warning (disable : 4786) -#endif //WIN32 +#ifdef _MSC_VER +# pragma warning (disable:4786) +#endif #include "MEM_guardedalloc.h" #include "BL_ModifierDeformer.h" @@ -42,7 +41,6 @@ #include "RAS_MeshObject.h" #include "PHY_IGraphicController.h" -//#include "BL_ArmatureController.h" #include "DNA_armature_types.h" #include "DNA_action_types.h" #include "DNA_key_types.h" @@ -65,7 +63,6 @@ extern "C"{ #include "BKE_lattice.h" #include "BKE_modifier.h" } - #include "BLI_blenlib.h" #include "BLI_math.h" diff --git a/source/gameengine/Converter/BL_ModifierDeformer.h b/source/gameengine/Converter/BL_ModifierDeformer.h index f04b41df3fc..4efe4ca5bfc 100644 --- a/source/gameengine/Converter/BL_ModifierDeformer.h +++ b/source/gameengine/Converter/BL_ModifierDeformer.h @@ -32,9 +32,9 @@ #ifndef __BL_MODIFIERDEFORMER_H__ #define __BL_MODIFIERDEFORMER_H__ -#if defined(WIN32) && !defined(FREE_WINDOWS) -#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning -#endif /* WIN32 */ +#ifdef _MSC_VER +# pragma warning (disable:4786) /* get rid of stupid stl-visual compiler debug warning */ +#endif #include "BL_ShapeDeformer.h" #include "BL_DeformableGameObject.h" @@ -51,33 +51,34 @@ public: BL_ModifierDeformer(BL_DeformableGameObject *gameobj, - Scene *scene, - Object *bmeshobj, - RAS_MeshObject *mesh) - : - BL_ShapeDeformer(gameobj,bmeshobj, mesh), - m_lastModifierUpdate(-1), - m_scene(scene), - m_dm(NULL) + Scene *scene, + Object *bmeshobj, + RAS_MeshObject *mesh) + : + BL_ShapeDeformer(gameobj,bmeshobj, mesh), + m_lastModifierUpdate(-1), + m_scene(scene), + m_dm(NULL) { m_recalcNormal = false; - }; + } /* this second constructor is needed for making a mesh deformable on the fly. */ BL_ModifierDeformer(BL_DeformableGameObject *gameobj, - struct Scene *scene, - struct Object *bmeshobj_old, - struct Object *bmeshobj_new, - class RAS_MeshObject *mesh, - bool release_object, - BL_ArmatureObject* arma = NULL) - : - BL_ShapeDeformer(gameobj, bmeshobj_old, bmeshobj_new, mesh, release_object, false, arma), - m_lastModifierUpdate(-1), - m_scene(scene), - m_dm(NULL) + struct Scene *scene, + struct Object *bmeshobj_old, + struct Object *bmeshobj_new, + class RAS_MeshObject *mesh, + bool release_object, + BL_ArmatureObject* arma = NULL) + : + BL_ShapeDeformer(gameobj, bmeshobj_old, bmeshobj_new, mesh, release_object, false, arma), + m_lastModifierUpdate(-1), + m_scene(scene), + m_dm(NULL) { - }; + /* pass */ + } virtual void ProcessReplica(); virtual RAS_Deformer *GetReplica(); diff --git a/source/gameengine/Converter/BL_ShapeDeformer.cpp b/source/gameengine/Converter/BL_ShapeDeformer.cpp index f8941e16ed2..f262532e7e2 100644 --- a/source/gameengine/Converter/BL_ShapeDeformer.cpp +++ b/source/gameengine/Converter/BL_ShapeDeformer.cpp @@ -29,10 +29,9 @@ * \ingroup bgeconv */ - -#if defined(WIN32) && !defined(FREE_WINDOWS) -#pragma warning (disable : 4786) -#endif //WIN32 +#ifdef _MSC_VER +# pragma warning (disable:4786) +#endif #include "MEM_guardedalloc.h" #include "BL_ShapeDeformer.h" @@ -41,7 +40,6 @@ #include "RAS_IPolygonMaterial.h" #include "RAS_MeshObject.h" -//#include "BL_ArmatureController.h" #include "DNA_anim_types.h" #include "DNA_armature_types.h" #include "DNA_action_types.h" @@ -60,7 +58,6 @@ extern "C"{ #include "BKE_lattice.h" #include "BKE_animsys.h" } - #include "BLI_blenlib.h" #include "BLI_math.h" diff --git a/source/gameengine/Converter/BL_ShapeDeformer.h b/source/gameengine/Converter/BL_ShapeDeformer.h index ff5d1e33348..60f27c85e4f 100644 --- a/source/gameengine/Converter/BL_ShapeDeformer.h +++ b/source/gameengine/Converter/BL_ShapeDeformer.h @@ -32,9 +32,9 @@ #ifndef __BL_SHAPEDEFORMER_H__ #define __BL_SHAPEDEFORMER_H__ -#if defined(WIN32) && !defined(FREE_WINDOWS) -#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning -#endif /* WIN32 */ +#ifdef _MSC_VER +# pragma warning (disable:4786) /* get rid of stupid stl-visual compiler debug warning */ +#endif #include "BL_SkinDeformer.h" #include "BL_DeformableGameObject.h" diff --git a/source/gameengine/Converter/BL_SkinDeformer.cpp b/source/gameengine/Converter/BL_SkinDeformer.cpp index 2dc6e302f4f..e068a91bf7e 100644 --- a/source/gameengine/Converter/BL_SkinDeformer.cpp +++ b/source/gameengine/Converter/BL_SkinDeformer.cpp @@ -29,10 +29,9 @@ * \ingroup bgeconv */ - -#if defined(WIN32) && !defined(FREE_WINDOWS) -#pragma warning (disable : 4786) -#endif //WIN32 +#ifdef _MSC_VER +# pragma warning (disable:4786) +#endif // Eigen3 stuff used for BGEDeformVerts #include <Eigen/Core> diff --git a/source/gameengine/Converter/BL_SkinDeformer.h b/source/gameengine/Converter/BL_SkinDeformer.h index f1e1e51dd9b..7495deb2257 100644 --- a/source/gameengine/Converter/BL_SkinDeformer.h +++ b/source/gameengine/Converter/BL_SkinDeformer.h @@ -32,8 +32,8 @@ #ifndef __BL_SKINDEFORMER_H__ #define __BL_SKINDEFORMER_H__ -#if defined(WIN32) && !defined(FREE_WINDOWS) -#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning +#ifdef _MSC_VER +# pragma warning (disable:4786) /* get rid of stupid stl-visual compiler debug warning */ #endif /* WIN32 */ #include "CTR_HashedPtr.h" @@ -56,18 +56,18 @@ public: void SetArmature (class BL_ArmatureObject *armobj); BL_SkinDeformer(BL_DeformableGameObject *gameobj, - struct Object *bmeshobj, - class RAS_MeshObject *mesh, - BL_ArmatureObject* arma = NULL); + struct Object *bmeshobj, + class RAS_MeshObject *mesh, + BL_ArmatureObject* arma = NULL); /* this second constructor is needed for making a mesh deformable on the fly. */ BL_SkinDeformer(BL_DeformableGameObject *gameobj, - struct Object *bmeshobj_old, - struct Object *bmeshobj_new, - class RAS_MeshObject *mesh, - bool release_object, - bool recalc_normal, - BL_ArmatureObject* arma = NULL); + struct Object *bmeshobj_old, + struct Object *bmeshobj_new, + class RAS_MeshObject *mesh, + bool release_object, + bool recalc_normal, + BL_ArmatureObject* arma = NULL); virtual RAS_Deformer *GetReplica(); virtual void ProcessReplica(); @@ -120,5 +120,4 @@ protected: #endif }; -#endif - +#endif /* __BL_SKINDEFORMER_H__ */ diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp index 9020720eaeb..34af4038c4e 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp @@ -29,9 +29,8 @@ * \ingroup bgeconv */ - -#if defined(WIN32) && !defined(FREE_WINDOWS) -#pragma warning (disable:4786) // suppress stl-MSVC debug info warning +#ifdef _MSC_VER +# pragma warning (disable:4786) /* suppress stl-MSVC debug info warning */ #endif #include "KX_Scene.h" diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp index 287be3b8359..cc5bf4ccbbc 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.cpp +++ b/source/gameengine/Converter/KX_ConvertActuators.cpp @@ -30,10 +30,9 @@ * \ingroup bgeconv */ - -#if defined(WIN32) && !defined(FREE_WINDOWS) -#pragma warning (disable : 4786) -#endif //WIN32 +#ifdef _MSC_VER +# pragma warning (disable:4786) +#endif #include <math.h> diff --git a/source/gameengine/Converter/KX_ConvertSensors.cpp b/source/gameengine/Converter/KX_ConvertSensors.cpp index 3d4f3ae08f2..859257e192d 100644 --- a/source/gameengine/Converter/KX_ConvertSensors.cpp +++ b/source/gameengine/Converter/KX_ConvertSensors.cpp @@ -33,17 +33,17 @@ #include <stdio.h> -#if defined(WIN32) && !defined(FREE_WINDOWS) -#pragma warning (disable : 4786) -#endif //WIN32 +#ifdef _MSC_VER +# pragma warning (disable:4786) +#endif #include "wm_event_types.h" #include "KX_BlenderSceneConverter.h" #include "KX_ConvertSensors.h" /* This little block needed for linking to Blender... */ -#if defined(WIN32) && !defined(FREE_WINDOWS) -#include "BLI_winstuff.h" +#ifdef _MSC_VER +# include "BLI_winstuff.h" #endif #include "DNA_object_types.h" diff --git a/source/gameengine/Converter/KX_IpoConvert.cpp b/source/gameengine/Converter/KX_IpoConvert.cpp index 12f88251805..4fc0b0ad3ec 100644 --- a/source/gameengine/Converter/KX_IpoConvert.cpp +++ b/source/gameengine/Converter/KX_IpoConvert.cpp @@ -29,10 +29,9 @@ * \ingroup bgeconv */ - -#if defined(WIN32) && !defined(FREE_WINDOWS) -// don't show stl-warnings -#pragma warning (disable:4786) +#ifdef _MSC_VER + /* don't show stl-warnings */ +# pragma warning (disable:4786) #endif #include "BKE_material.h" /* give_current_material */ diff --git a/source/gameengine/Converter/KX_SoftBodyDeformer.cpp b/source/gameengine/Converter/KX_SoftBodyDeformer.cpp index e3c12c2b966..72d0c8733f2 100644 --- a/source/gameengine/Converter/KX_SoftBodyDeformer.cpp +++ b/source/gameengine/Converter/KX_SoftBodyDeformer.cpp @@ -30,8 +30,8 @@ */ -#if defined(WIN32) && !defined(FREE_WINDOWS) -#pragma warning (disable : 4786) +#ifdef _MSC_VER +# pragma warning (disable:4786) #endif //WIN32 #include "MT_assert.h" diff --git a/source/gameengine/Converter/KX_SoftBodyDeformer.h b/source/gameengine/Converter/KX_SoftBodyDeformer.h index de533f1c5ed..d7bc088e1c0 100644 --- a/source/gameengine/Converter/KX_SoftBodyDeformer.h +++ b/source/gameengine/Converter/KX_SoftBodyDeformer.h @@ -32,9 +32,9 @@ #ifndef __KX_SOFTBODYDEFORMER_H__ #define __KX_SOFTBODYDEFORMER_H__ -#if defined(WIN32) && !defined(FREE_WINDOWS) -#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning -#endif /* WIN32 */ +#ifdef _MSC_VER +# pragma warning (disable:4786) /* get rid of stupid stl-visual compiler debug warning */ +#endif #include "RAS_Deformer.h" #include "BL_DeformableGameObject.h" |