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Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.cpp6
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.h6
-rw-r--r--source/gameengine/Converter/BL_ArmatureActuator.h2
-rw-r--r--source/gameengine/Converter/BL_ArmatureConstraint.h2
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.cpp4
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.h2
-rw-r--r--source/gameengine/Converter/BL_ShapeActionActuator.h2
7 files changed, 12 insertions, 12 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp
index a6d02db8cea..abc45293542 100644
--- a/source/gameengine/Converter/BL_ActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ActionActuator.cpp
@@ -445,9 +445,9 @@ KX_PYMETHODDEF_DOC(BL_ActionActuator, setChannel,
pchan= get_pose_channel(m_userpose, string); // adds the channel if its not there.
if(pchan) {
- VECCOPY (pchan->loc, matrix[3]);
- mat4_to_size( pchan->size,matrix);
- mat4_to_quat( pchan->quat,matrix);
+ copy_v3_v3(pchan->loc, matrix[3]);
+ mat4_to_size(pchan->size, matrix);
+ mat4_to_quat(pchan->quat, matrix);
}
}
else {
diff --git a/source/gameengine/Converter/BL_ActionActuator.h b/source/gameengine/Converter/BL_ActionActuator.h
index 2fb774dad44..29300281bb5 100644
--- a/source/gameengine/Converter/BL_ActionActuator.h
+++ b/source/gameengine/Converter/BL_ActionActuator.h
@@ -40,7 +40,7 @@
class BL_ActionActuator : public SCA_IActuator
{
public:
- Py_Header;
+ Py_Header
BL_ActionActuator(SCA_IObject* gameobj,
const STR_String& propname,
const STR_String& framepropname,
@@ -70,8 +70,8 @@ public:
#ifdef WITH_PYTHON
- KX_PYMETHOD_O(BL_ActionActuator,GetChannel);
- KX_PYMETHOD_DOC(BL_ActionActuator,setChannel);
+ KX_PYMETHOD_O(BL_ActionActuator,GetChannel)
+ KX_PYMETHOD_DOC(BL_ActionActuator,setChannel)
static PyObject* pyattr_get_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
diff --git a/source/gameengine/Converter/BL_ArmatureActuator.h b/source/gameengine/Converter/BL_ArmatureActuator.h
index 8390444613c..344b76ec278 100644
--- a/source/gameengine/Converter/BL_ArmatureActuator.h
+++ b/source/gameengine/Converter/BL_ArmatureActuator.h
@@ -46,7 +46,7 @@
class BL_ArmatureActuator : public SCA_IActuator
{
- Py_Header;
+ Py_Header
public:
BL_ArmatureActuator(SCA_IObject* gameobj,
int type,
diff --git a/source/gameengine/Converter/BL_ArmatureConstraint.h b/source/gameengine/Converter/BL_ArmatureConstraint.h
index 49a331e78a5..2abb36ff937 100644
--- a/source/gameengine/Converter/BL_ArmatureConstraint.h
+++ b/source/gameengine/Converter/BL_ArmatureConstraint.h
@@ -52,7 +52,7 @@ struct bPose;
*/
class BL_ArmatureConstraint : public PyObjectPlus
{
- Py_Header;
+ Py_Header
private:
struct bConstraint* m_constraint;
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp
index 836cfab6b49..5a44e1022ff 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.cpp
+++ b/source/gameengine/Converter/BL_ArmatureObject.cpp
@@ -162,8 +162,8 @@ void game_blend_poses(bPose *dst, bPose *src, float srcweight/*, short mode*/)
if (schan->rotmode == ROT_MODE_QUAT) {
float dquat[4], squat[4];
- QUATCOPY(dquat, dchan->quat);
- QUATCOPY(squat, schan->quat);
+ copy_qt_qt(dquat, dchan->quat);
+ copy_qt_qt(squat, schan->quat);
if (mode==ACTSTRIPMODE_BLEND)
interp_qt_qtqt(dchan->quat, dquat, squat, srcweight);
else {
diff --git a/source/gameengine/Converter/BL_ArmatureObject.h b/source/gameengine/Converter/BL_ArmatureObject.h
index 9847558f708..745ffac0cb2 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.h
+++ b/source/gameengine/Converter/BL_ArmatureObject.h
@@ -51,7 +51,7 @@ class KX_BlenderSceneConverter;
class BL_ArmatureObject : public KX_GameObject
{
- Py_Header;
+ Py_Header
public:
double GetLastFrame ();
diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.h b/source/gameengine/Converter/BL_ShapeActionActuator.h
index c4251b3c503..90f44acb672 100644
--- a/source/gameengine/Converter/BL_ShapeActionActuator.h
+++ b/source/gameengine/Converter/BL_ShapeActionActuator.h
@@ -42,7 +42,7 @@ struct Key;
class BL_ShapeActionActuator : public SCA_IActuator
{
public:
- Py_Header;
+ Py_Header
BL_ShapeActionActuator(SCA_IObject* gameobj,
const STR_String& propname,
const STR_String& framepropname,