diff options
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r-- | source/gameengine/Converter/BL_ArmatureChannel.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureChannel.cpp b/source/gameengine/Converter/BL_ArmatureChannel.cpp index 11e90e1797d..cb33ff0e1e3 100644 --- a/source/gameengine/Converter/BL_ArmatureChannel.cpp +++ b/source/gameengine/Converter/BL_ArmatureChannel.cpp @@ -215,7 +215,7 @@ PyObject *BL_ArmatureChannel::py_attr_get_joint_rotation(void *self_v, const str normalize_m3(pose_mat); if (pchan->parent) { // bone has a parent, compute the rest pose of the bone taking actual pose of parent - mult_m3_m3m4(rest_mat, pchan->parent->pose_mat, pchan->bone->bone_mat); + mul_m3_m3m4(rest_mat, pchan->parent->pose_mat, pchan->bone->bone_mat); normalize_m3(rest_mat); } else { // otherwise, the bone matrix in armature space is the rest pose |