diff options
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r-- | source/gameengine/Converter/BL_BlenderDataConversion.cpp | 142 | ||||
-rw-r--r-- | source/gameengine/Converter/BL_ModifierDeformer.cpp | 4 |
2 files changed, 75 insertions, 71 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 6262f8e48ce..c5dea5d0b43 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -426,63 +426,74 @@ static void SetDefaultLightMode(Scene* scene) } +static bool GetMaterialUseVColor(Material *ma, const bool glslmat) +{ + if (ma) { + /* glsl uses vertex colors, otherwise use material setting + * defmaterial doesn't have VERTEXCOLP as default [#34505] */ + return (glslmat || ma == &defmaterial || (ma->mode & MA_VERTEXCOLP) != 0); + } + else { + /* no material, use vertex colors */ + return true; + } +} + // -- -static void GetRGB(short type, - MFace* mface, - MCol* mmcol, - Material *mat, - unsigned int c[4]) +static void GetRGB( + const bool use_vcol, + MFace* mface, + MCol* mmcol, + Material *mat, + unsigned int c[4]) { unsigned int color = 0xFFFFFFFFL; - switch (type) { - case 0: // vertex colors - { - if (mmcol) { - c[0] = KX_Mcol2uint_new(mmcol[0]); - c[1] = KX_Mcol2uint_new(mmcol[1]); - c[2] = KX_Mcol2uint_new(mmcol[2]); - if (mface->v4) - c[3] = KX_Mcol2uint_new(mmcol[3]); - } - else { // backup white - c[0] = KX_rgbaint2uint_new(color); - c[1] = KX_rgbaint2uint_new(color); - c[2] = KX_rgbaint2uint_new(color); - if (mface->v4) - c[3] = KX_rgbaint2uint_new( color ); - } - } break; - - - case 1: // material rgba - { - if (mat) { - union { - unsigned char cp[4]; - unsigned int integer; - } col_converter; - col_converter.cp[3] = (unsigned char) (mat->r * 255.0f); - col_converter.cp[2] = (unsigned char) (mat->g * 255.0f); - col_converter.cp[1] = (unsigned char) (mat->b * 255.0f); - col_converter.cp[0] = (unsigned char) (mat->alpha * 255.0f); - color = col_converter.integer; - } - c[0] = KX_rgbaint2uint_new(color); - c[1] = KX_rgbaint2uint_new(color); - c[2] = KX_rgbaint2uint_new(color); + if (use_vcol == true) { + if (mmcol) { + c[0] = KX_Mcol2uint_new(mmcol[0]); + c[1] = KX_Mcol2uint_new(mmcol[1]); + c[2] = KX_Mcol2uint_new(mmcol[2]); if (mface->v4) - c[3] = KX_rgbaint2uint_new(color); - } break; - - default: // white - { + c[3] = KX_Mcol2uint_new(mmcol[3]); + } + else { // backup white c[0] = KX_rgbaint2uint_new(color); c[1] = KX_rgbaint2uint_new(color); c[2] = KX_rgbaint2uint_new(color); if (mface->v4) - c[3] = KX_rgbaint2uint_new(color); - } break; + c[3] = KX_rgbaint2uint_new( color ); + } + } + else { + /* material rgba */ + if (mat) { + union { + unsigned char cp[4]; + unsigned int integer; + } col_converter; + col_converter.cp[3] = (unsigned char) (mat->r * 255.0f); + col_converter.cp[2] = (unsigned char) (mat->g * 255.0f); + col_converter.cp[1] = (unsigned char) (mat->b * 255.0f); + col_converter.cp[0] = (unsigned char) (mat->alpha * 255.0f); + color = col_converter.integer; + } + c[0] = KX_rgbaint2uint_new(color); + c[1] = KX_rgbaint2uint_new(color); + c[2] = KX_rgbaint2uint_new(color); + if (mface->v4) { + c[3] = KX_rgbaint2uint_new(color); + } } + +#if 0 /* white, unused */ + { + c[0] = KX_rgbaint2uint_new(color); + c[1] = KX_rgbaint2uint_new(color); + c[2] = KX_rgbaint2uint_new(color); + if (mface->v4) + c[3] = KX_rgbaint2uint_new(color); + } +#endif } typedef struct MTF_localLayer { @@ -570,24 +581,17 @@ static bool ConvertMaterial( { material->Initialize(); int texalpha = 0; - bool validmat = (mat!=0); - bool validface = (tface!=0); - - short type = 0; - if ( validmat ) - type = 1; // material color + const bool validmat = (mat != NULL); + const bool validface = (tface != NULL); + const bool use_vcol = GetMaterialUseVColor(mat, glslmat); material->IdMode = DEFAULT_BLENDER; - material->glslmat = (validmat)? glslmat: false; + material->glslmat = (validmat) ? glslmat: false; material->materialindex = mface->mat_nr; // -------------------------------- if (validmat) { - // use vertex colors by explicitly setting - if (mat->mode &MA_VERTEXCOLP || glslmat) - type = 0; - // use lighting? material->ras_mode |= ( mat->mode & MA_SHLESS )?0:USE_LIGHT; material->ras_mode |= ( mat->game.flag & GEMAT_BACKCULL )?0:TWOSIDED; @@ -859,10 +863,10 @@ static bool ConvertMaterial( // XXX The RGB values here were meant to be temporary storage for the conversion process, // but fonts now make use of them too, so we leave them in for now. unsigned int rgb[4]; - GetRGB(type,mface,mmcol,mat,rgb); + GetRGB(use_vcol, mface, mmcol, mat, rgb); // swap the material color, so MCol on bitmap font works - if (validmat && type==1 && (mat->game.flag & GEMAT_TEXT)) + if (validmat && (use_vcol == false) && (mat->game.flag & GEMAT_TEXT)) { rgb[0] = KX_rgbaint2uint_new(rgb[0]); rgb[1] = KX_rgbaint2uint_new(rgb[1]); @@ -904,9 +908,8 @@ static RAS_MaterialBucket *material_from_mesh(Material *ma, MFace *mface, MTFace converter->CacheBlenderMaterial(ma, bl_mat); } - - short type = (ma) ? ((ma->mode & MA_VERTEXCOLP || bl_mat->glslmat) ? 0 : 1) : 0; - GetRGB(type,mface,mcol,ma,rgb); + const bool use_vcol = GetMaterialUseVColor(ma, bl_mat->glslmat); + GetRGB(use_vcol, mface, mcol, ma, rgb); GetUVs(bl_mat, layers, mface, tface, uvs); @@ -1021,9 +1024,9 @@ static RAS_MaterialBucket *material_from_mesh(Material *ma, MFace *mface, MTFace } // only zsort alpha + add - bool alpha = ELEM3(alpha_blend, GEMAT_ALPHA, GEMAT_ADD, GEMAT_ALPHA_SORT); - bool zsort = (alpha_blend == GEMAT_ALPHA_SORT); - bool light = (ma)?(ma->mode & MA_SHLESS)==0:default_light_mode; + const bool alpha = ELEM3(alpha_blend, GEMAT_ALPHA, GEMAT_ADD, GEMAT_ALPHA_SORT); + const bool zsort = (alpha_blend == GEMAT_ALPHA_SORT); + const bool light = (ma)?(ma->mode & MA_SHLESS)==0:default_light_mode; // don't need zort anymore, deal as if it it's alpha blend if (alpha_blend == GEMAT_ALPHA_SORT) alpha_blend = GEMAT_ALPHA; @@ -1137,6 +1140,11 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene, tan[i].setValue(zero_vec); } + /* we need to manually initialize the uvs (MoTo doesn't do that) [#34550] */ + for (unsigned int i = 0; i < RAS_TexVert::MAX_UNIT; i++) { + uvs[0][i] = uvs[1][i] = uvs[2][i] = uvs[3][i] = MT_Point2(0.f, 0.f); + } + for (int f=0;f<totface;f++,mface++) { /* get coordinates, normals and tangents */ diff --git a/source/gameengine/Converter/BL_ModifierDeformer.cpp b/source/gameengine/Converter/BL_ModifierDeformer.cpp index 53755deefe1..ec52eaac637 100644 --- a/source/gameengine/Converter/BL_ModifierDeformer.cpp +++ b/source/gameengine/Converter/BL_ModifierDeformer.cpp @@ -67,10 +67,6 @@ extern "C"{ #include "BLI_blenlib.h" #include "BLI_math.h" -#define __NLA_DEFNORMALS -//#undef __NLA_DEFNORMALS - - BL_ModifierDeformer::~BL_ModifierDeformer() { if (m_dm) { |