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Diffstat (limited to 'source/gameengine/Expressions/EXP_VectorValue.h')
-rw-r--r-- | source/gameengine/Expressions/EXP_VectorValue.h | 94 |
1 files changed, 0 insertions, 94 deletions
diff --git a/source/gameengine/Expressions/EXP_VectorValue.h b/source/gameengine/Expressions/EXP_VectorValue.h deleted file mode 100644 index d87d5097156..00000000000 --- a/source/gameengine/Expressions/EXP_VectorValue.h +++ /dev/null @@ -1,94 +0,0 @@ -/* - * VectorValue.h: interface for the CVectorValue class. - * Copyright (c) 1996-2000 Erwin Coumans <coockie@acm.org> - * - * Permission to use, copy, modify, distribute and sell this software - * and its documentation for any purpose is hereby granted without fee, - * provided that the above copyright notice appear in all copies and - * that both that copyright notice and this permission notice appear - * in supporting documentation. Erwin Coumans makes no - * representations about the suitability of this software for any - * purpose. It is provided "as is" without express or implied warranty. - * - */ - -/** \file EXP_VectorValue.h - * \ingroup expressions - */ - -#ifndef __EXP_VECTORVALUE_H__ -#define __EXP_VECTORVALUE_H__ - -#include "EXP_Value.h" - -#define KX_X 0 -#define KX_Y 1 -#define KX_Z 2 - - -class CVectorValue : public CPropValue -{ - //PLUGIN_DECLARE_SERIAL(CVectorValue,CValue) - -public: - //void Transform(rcMatrix4x4 mat); - virtual void SetValue(CValue* newval); - void SetVector(double newvec[]); - void Configure(CValue* menuvalue); - virtual double* GetVector3(bool bGetTransformedVec=false); - virtual double GetNumber(); - virtual int GetValueType(); - - CValue* Calc(VALUE_OPERATOR op, CValue *val) { - return val->CalcFinal(VALUE_VECTOR_TYPE, op, this); - } - - CValue* CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val); - - - CVectorValue(double vec[3], const char *name,AllocationTYPE alloctype=CValue::HEAPVALUE); - CVectorValue() {}; - - CVectorValue(double vec[3], AllocationTYPE alloctype=CValue::HEAPVALUE); - CVectorValue(float x,float y,float z, AllocationTYPE alloctype = CValue::HEAPVALUE); - virtual ~CVectorValue(); - //virtual bool ExportT3D(File *txtfile,bool bNoName=false); - void AddConfigurationData(CValue* menuvalue); - - - - virtual CValue* GetReplica(); - virtual const STR_String & GetText(); - -#if 0 - void SnapPoint(float num,int snap) - { - if (num > 0) num += ((float)snap / 2); - else num -= ((float)snap / 2); - num = (long)(((long)(num / snap)) * snap); - }; - - void SnapPosition(const double snapvec[]) - { - - if (snapvec[KX_X] >= 1) - SnapPoint(m_vec[KX_X],snapvec[KX_X]); - if (snapvec[KX_Y] >= 1) - SnapPoint(m_vec[KX_Y],snapvec[KX_Y]); - if (snapvec[KX_Z] >= 1) - SnapPoint(m_vec[KX_Z],snapvec[KX_Z]); - - } -#endif - -protected: - double m_vec[3]; - double m_transformedvec[3]; - - -#ifdef WITH_CXX_GUARDEDALLOC - MEM_CXX_CLASS_ALLOC_FUNCS("GE:CVectorValue") -#endif -}; - -#endif /* __EXP_VECTORVALUE_H__ */ |