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Diffstat (limited to 'source/gameengine/Expressions/EXP_VectorValue.h')
-rw-r--r--source/gameengine/Expressions/EXP_VectorValue.h94
1 files changed, 0 insertions, 94 deletions
diff --git a/source/gameengine/Expressions/EXP_VectorValue.h b/source/gameengine/Expressions/EXP_VectorValue.h
deleted file mode 100644
index 8eda8f3ac6b..00000000000
--- a/source/gameengine/Expressions/EXP_VectorValue.h
+++ /dev/null
@@ -1,94 +0,0 @@
-/*
- * VectorValue.h: interface for the CVectorValue class.
- * Copyright (c) 1996-2000 Erwin Coumans <coockie@acm.org>
- *
- * Permission to use, copy, modify, distribute and sell this software
- * and its documentation for any purpose is hereby granted without fee,
- * provided that the above copyright notice appear in all copies and
- * that both that copyright notice and this permission notice appear
- * in supporting documentation. Erwin Coumans makes no
- * representations about the suitability of this software for any
- * purpose. It is provided "as is" without express or implied warranty.
- *
- */
-
-/** \file EXP_VectorValue.h
- * \ingroup expressions
- */
-
-#ifndef __EXP_VECTORVALUE_H__
-#define __EXP_VECTORVALUE_H__
-
-#include "EXP_Value.h"
-
-#define KX_X 0
-#define KX_Y 1
-#define KX_Z 2
-
-
-class CVectorValue : public CPropValue
-{
- //PLUGIN_DECLARE_SERIAL(CVectorValue,CValue)
-
-public:
- //void Transform(rcMatrix4x4 mat);
- virtual void SetValue(CValue* newval);
- void SetVector(double newvec[]);
- void Configure(CValue* menuvalue);
- virtual double* GetVector3(bool bGetTransformedVec=false);
- virtual double GetNumber();
- virtual int GetValueType();
-
- CValue* Calc(VALUE_OPERATOR op, CValue *val) {
- return val->CalcFinal(VALUE_VECTOR_TYPE, op, this);
- }
-
- CValue* CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val);
-
-
- CVectorValue(double vec[3], const char *name,AllocationTYPE alloctype=CValue::HEAPVALUE);
- CVectorValue() {};
-
- CVectorValue(double vec[3], AllocationTYPE alloctype=CValue::HEAPVALUE);
- CVectorValue(float x,float y,float z, AllocationTYPE alloctype = CValue::HEAPVALUE);
- virtual ~CVectorValue();
- //virtual bool ExportT3D(File *txtfile,bool bNoName=false);
- void AddConfigurationData(CValue* menuvalue);
-
-
-
- virtual CValue* GetReplica();
- virtual const STR_String & GetText();
-
-#if 0
- void SnapPoint(float num,int snap)
- {
- if (num > 0) num += ((float)snap / 2);
- else num -= ((float)snap / 2);
- num = (long)(((long)(num / snap)) * snap);
- };
-
- void SnapPosition(const double snapvec[])
- {
-
- if (snapvec[KX_X] >= 1)
- SnapPoint(m_vec[KX_X],snapvec[KX_X]);
- if (snapvec[KX_Y] >= 1)
- SnapPoint(m_vec[KX_Y],snapvec[KX_Y]);
- if (snapvec[KX_Z] >= 1)
- SnapPoint(m_vec[KX_Z],snapvec[KX_Z]);
-
- }
-#endif
-
-protected:
- double m_vec[3];
- double m_transformedvec[3];
-
-
-#ifdef WITH_CXX_GUARDEDALLOC
- MEM_CXX_CLASS_ALLOC_FUNCS("GE:CVectorValue")
-#endif
-};
-
-#endif /* __EXP_VECTORVALUE_H__ */