diff options
Diffstat (limited to 'source/gameengine/Expressions/Value.h')
-rw-r--r-- | source/gameengine/Expressions/Value.h | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/source/gameengine/Expressions/Value.h b/source/gameengine/Expressions/Value.h index e3b52e80ba6..e0c4daeccd0 100644 --- a/source/gameengine/Expressions/Value.h +++ b/source/gameengine/Expressions/Value.h @@ -218,21 +218,21 @@ public: CValue(); #ifdef WITH_PYTHON - //static PyObject* PyMake(PyObject*,PyObject*); + //static PyObject *PyMake(PyObject *, PyObject *); virtual PyObject *py_repr(void) { return PyUnicode_From_STR_String(GetText()); } - virtual PyObject* ConvertValueToPython() { + virtual PyObject *ConvertValueToPython() { return NULL; } - virtual CValue* ConvertPythonToValue(PyObject* pyobj, const char *error_prefix); + virtual CValue *ConvertPythonToValue(PyObject *pyobj, const char *error_prefix); - static PyObject * pyattr_get_name(void * self, const KX_PYATTRIBUTE_DEF * attrdef); + static PyObject *pyattr_get_name(void * self, const KX_PYATTRIBUTE_DEF * attrdef); - virtual PyObject* ConvertKeysToPython( void ); + virtual PyObject *ConvertKeysToPython( void ); #endif // WITH_PYTHON @@ -250,13 +250,13 @@ public: }; /// Reference Counting - int GetRefCount() + int GetRefCount() { return m_refcount; } // Add a reference to this value - CValue* AddRef() + CValue *AddRef() { // Increase global reference count, used to see at the end of the program // if all CValue-derived classes have been dereferenced to 0 @@ -269,7 +269,7 @@ public: } // Release a reference to this value (when reference count reaches 0, the value is removed from the heap) - int Release() + int Release() { // Decrease global reference count, used to see at the end of the program // if all CValue-derived classes have been dereferenced to 0 @@ -354,16 +354,16 @@ public: virtual void SetCustomFlag2(bool bCustomFlag) { m_ValFlags.CustomFlag2 = bCustomFlag;} virtual bool IsCustomFlag2() { return m_ValFlags.CustomFlag2;} -protected: +protected: virtual void DisableRefCount(); // Disable reference counting for this value - //virtual void AddDataToReplica(CValue* replica); + //virtual void AddDataToReplica(CValue* replica); virtual ~CValue(); private: - // Member variables + // Member variables std::map<STR_String,CValue*>* m_pNamedPropertyArray; // Properties for user/game etc ValueFlags m_ValFlags; // Frequently used flags in a bitfield (low memoryusage) - int m_refcount; // Reference Counter - static double m_sZeroVec[3]; + int m_refcount; // Reference Counter + static double m_sZeroVec[3]; }; |