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Diffstat (limited to 'source/gameengine/Expressions')
-rw-r--r--source/gameengine/Expressions/InputParser.cpp4
-rw-r--r--source/gameengine/Expressions/IntValue.cpp2
-rw-r--r--source/gameengine/Expressions/ListValue.cpp4
-rw-r--r--source/gameengine/Expressions/PyObjectPlus.cpp28
-rw-r--r--source/gameengine/Expressions/Value.cpp6
5 files changed, 22 insertions, 22 deletions
diff --git a/source/gameengine/Expressions/InputParser.cpp b/source/gameengine/Expressions/InputParser.cpp
index e13cb8200b1..c8f757f263c 100644
--- a/source/gameengine/Expressions/InputParser.cpp
+++ b/source/gameengine/Expressions/InputParser.cpp
@@ -108,7 +108,7 @@ void CParser::TermChar(char c)
{
// generates an error if the next char isn't the specified char c,
// otherwise, skip the char
- if(ch == c)
+ if (ch == c)
{
NextCh();
}
@@ -379,7 +379,7 @@ void CParser::Term(int s)
{
// generates an error if the next symbol isn't the specified symbol s
// otherwise, skip the symbol
- if(s == sym) NextSym();
+ if (s == sym) NextSym();
else {
STR_String msg;
msg.Format("Warning: " + Symbol2Str(s) + " expected\ncontinuing without it");
diff --git a/source/gameengine/Expressions/IntValue.cpp b/source/gameengine/Expressions/IntValue.cpp
index 20a4bbc0405..2d427440620 100644
--- a/source/gameengine/Expressions/IntValue.cpp
+++ b/source/gameengine/Expressions/IntValue.cpp
@@ -328,7 +328,7 @@ void CIntValue::SetValue(CValue* newval)
#ifdef WITH_PYTHON
PyObject* CIntValue::ConvertValueToPython()
{
- if((m_int > INT_MIN) && (m_int < INT_MAX))
+ if ((m_int > INT_MIN) && (m_int < INT_MAX))
return PyLong_FromSsize_t(m_int);
else
return PyLong_FromLongLong(m_int);
diff --git a/source/gameengine/Expressions/ListValue.cpp b/source/gameengine/Expressions/ListValue.cpp
index 2c8cffbef82..f43625a7821 100644
--- a/source/gameengine/Expressions/ListValue.cpp
+++ b/source/gameengine/Expressions/ListValue.cpp
@@ -329,7 +329,7 @@ PyObject* listvalue_mapping_subscript(PyObject* self, PyObject* pyindex)
CValue *item = ((CListValue*) list)->FindValue(_PyUnicode_AsString(pyindex));
if (item) {
PyObject* pyobj = item->ConvertValueToPython();
- if(pyobj)
+ if (pyobj)
return pyobj;
else
return item->GetProxy();
@@ -437,7 +437,7 @@ static PyObject *listvalue_buffer_concat(PyObject * self, PyObject * other)
else if (PyObject_TypeCheck(other, &CListValue::Type)) {
// add items from otherlist to this list
CListValue* otherval = static_cast<CListValue *>(BGE_PROXY_REF(other));
- if(otherval==NULL) {
+ if (otherval==NULL) {
listval_new->Release();
PyErr_SetString(PyExc_SystemError, "CList+other, "BGE_PROXY_ERROR_MSG);
return NULL;
diff --git a/source/gameengine/Expressions/PyObjectPlus.cpp b/source/gameengine/Expressions/PyObjectPlus.cpp
index 65aa3e23dfa..38d622a7d45 100644
--- a/source/gameengine/Expressions/PyObjectPlus.cpp
+++ b/source/gameengine/Expressions/PyObjectPlus.cpp
@@ -55,7 +55,7 @@
PyObjectPlus::~PyObjectPlus()
{
#ifdef WITH_PYTHON
- if(m_proxy) {
+ if (m_proxy) {
BGE_PROXY_REF(m_proxy)= NULL;
Py_DECREF(m_proxy); /* Remove own reference, python may still have 1 */
}
@@ -90,7 +90,7 @@ void PyObjectPlus::ProcessReplica()
void PyObjectPlus::InvalidateProxy() // check typename of each parent
{
#ifdef WITH_PYTHON
- if(m_proxy) {
+ if (m_proxy) {
BGE_PROXY_REF(m_proxy)=NULL;
Py_DECREF(m_proxy);
m_proxy= NULL;
@@ -137,7 +137,7 @@ PyTypeObject PyObjectPlus::Type = {
PyObject *PyObjectPlus::py_base_repr(PyObject *self) // This should be the entry in Type.
{
PyObjectPlus *self_plus= BGE_PROXY_REF(self);
- if(self_plus==NULL) {
+ if (self_plus==NULL) {
PyErr_SetString(PyExc_SystemError, BGE_PROXY_ERROR_MSG);
return NULL;
}
@@ -173,13 +173,13 @@ PyObject * PyObjectPlus::py_base_new(PyTypeObject *type, PyObject *args, PyObjec
while(base_type && !BGE_PROXY_CHECK_TYPE(base_type))
base_type= base_type->tp_base;
- if(base_type==NULL || !BGE_PROXY_CHECK_TYPE(base_type)) {
+ if (base_type==NULL || !BGE_PROXY_CHECK_TYPE(base_type)) {
PyErr_SetString(PyExc_TypeError, "can't subclass from a blender game type because the argument given is not a game class or subclass");
return NULL;
}
/* use base_type rather than Py_TYPE(base) because we could already be subtyped */
- if(!PyType_IsSubtype(type, base_type)) {
+ if (!PyType_IsSubtype(type, base_type)) {
PyErr_Format(PyExc_TypeError, "can't subclass blender game type <%s> from <%s> because it is not a subclass", base_type->tp_name, type->tp_name);
return NULL;
}
@@ -228,8 +228,8 @@ void PyObjectPlus::py_base_dealloc(PyObject *self) // python wrapper
if (BGE_PROXY_PYREF(self)) {
PyObjectPlus *self_plus= BGE_PROXY_REF(self);
- if(self_plus) {
- if(BGE_PROXY_PYOWNS(self)) { /* Does python own this?, then delete it */
+ if (self_plus) {
+ if (BGE_PROXY_PYOWNS(self)) { /* Does python own this?, then delete it */
self_plus->m_proxy = NULL; /* Need this to stop ~PyObjectPlus from decrefing m_proxy otherwise its decref'd twice and py-debug crashes */
delete self_plus;
}
@@ -239,8 +239,8 @@ void PyObjectPlus::py_base_dealloc(PyObject *self) // python wrapper
BGE_PROXY_PTR(self)= NULL; // not really needed
} else {
void *ptr= BGE_PROXY_PTR(self);
- if(ptr) {
- if(BGE_PROXY_PYOWNS(self)) { /* Does python own this?, then delete it */
+ if (ptr) {
+ if (BGE_PROXY_PYOWNS(self)) { /* Does python own this?, then delete it */
// generic structure owned by python MUST be created though MEM_alloc
MEM_freeN(ptr);
}
@@ -280,8 +280,8 @@ PyObject *PyObjectPlus::py_get_attrdef(PyObject *self_py, const PyAttributeDef *
{
PyObjectPlus *ref= (BGE_PROXY_REF(self_py));
char* ptr = (attrdef->m_usePtr) ? (char*)BGE_PROXY_PTR(self_py) : (char*)ref;
- if(ptr == NULL || (BGE_PROXY_PYREF(self_py) && (ref==NULL || !ref->py_is_valid()))) {
- if(attrdef == attr_invalid)
+ if (ptr == NULL || (BGE_PROXY_PYREF(self_py) && (ref==NULL || !ref->py_is_valid()))) {
+ if (attrdef == attr_invalid)
Py_RETURN_TRUE; // don't bother running the function
PyErr_SetString(PyExc_SystemError, BGE_PROXY_ERROR_MSG);
@@ -512,7 +512,7 @@ int PyObjectPlus::py_set_attrdef(PyObject *self_py, PyObject *value, const PyAtt
{
PyObjectPlus *ref= (BGE_PROXY_REF(self_py));
char* ptr = (attrdef->m_usePtr) ? (char*)BGE_PROXY_PTR(self_py) : (char*)ref;
- if(ref==NULL || !ref->py_is_valid() || ptr==NULL) {
+ if (ref==NULL || !ref->py_is_valid() || ptr==NULL) {
PyErr_SetString(PyExc_SystemError, BGE_PROXY_ERROR_MSG);
return PY_SET_ATTR_FAIL;
}
@@ -1150,7 +1150,7 @@ PyObject *PyObjectPlus::NewProxyPlus_Ext(PyObjectPlus *self, PyTypeObject *tp, v
}
if (self->m_proxy)
{
- if(py_owns)
+ if (py_owns)
{ /* Free */
BGE_PROXY_REF(self->m_proxy) = NULL;
Py_DECREF(self->m_proxy);
@@ -1164,7 +1164,7 @@ PyObject *PyObjectPlus::NewProxyPlus_Ext(PyObjectPlus *self, PyTypeObject *tp, v
}
GetProxyPlus_Ext(self, tp, ptr);
- if(py_owns) {
+ if (py_owns) {
BGE_PROXY_PYOWNS(self->m_proxy) = py_owns;
Py_DECREF(self->m_proxy); /* could avoid thrashing here but for now its ok */
}
diff --git a/source/gameengine/Expressions/Value.cpp b/source/gameengine/Expressions/Value.cpp
index c0952f29d8f..30bc33adddd 100644
--- a/source/gameengine/Expressions/Value.cpp
+++ b/source/gameengine/Expressions/Value.cpp
@@ -325,7 +325,7 @@ bool CValue::RemoveProperty(const char *inName)
vector<STR_String> CValue::GetPropertyNames()
{
vector<STR_String> result;
- if(!m_pNamedPropertyArray) return result;
+ if (!m_pNamedPropertyArray) return result;
result.reserve(m_pNamedPropertyArray->size());
std::map<STR_String,CValue*>::iterator it;
@@ -366,7 +366,7 @@ void CValue::ClearProperties()
//
void CValue::SetPropertiesModified(bool inModified)
{
- if(!m_pNamedPropertyArray) return;
+ if (!m_pNamedPropertyArray) return;
std::map<STR_String,CValue*>::iterator it;
for (it= m_pNamedPropertyArray->begin();(it != m_pNamedPropertyArray->end()); it++)
@@ -380,7 +380,7 @@ void CValue::SetPropertiesModified(bool inModified)
//
bool CValue::IsAnyPropertyModified()
{
- if(!m_pNamedPropertyArray) return false;
+ if (!m_pNamedPropertyArray) return false;
std::map<STR_String,CValue*>::iterator it;
for (it= m_pNamedPropertyArray->begin();(it != m_pNamedPropertyArray->end()); it++)