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Diffstat (limited to 'source/gameengine/GameLogic/Joystick/SCA_Joystick.h')
-rw-r--r--source/gameengine/GameLogic/Joystick/SCA_Joystick.h213
1 files changed, 0 insertions, 213 deletions
diff --git a/source/gameengine/GameLogic/Joystick/SCA_Joystick.h b/source/gameengine/GameLogic/Joystick/SCA_Joystick.h
deleted file mode 100644
index e315f0c01d7..00000000000
--- a/source/gameengine/GameLogic/Joystick/SCA_Joystick.h
+++ /dev/null
@@ -1,213 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): snailrose.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file SCA_Joystick.h
- * \ingroup gamelogic
- */
-
-#ifndef __SCA_JOYSTICK_H__
-#define __SCA_JOYSTICK_H__
-
-#include "SCA_JoystickDefines.h"
-#ifdef WITH_SDL
-/* SDL force defines __SSE__ and __SSE2__ flags, which generates warnings
- * because we pass those defines via command line as well. For until there's
- * proper ifndef added to SDL headers we ignore the redefinition warning.
- */
-# ifdef _MSC_VER
-# pragma warning(push)
-# pragma warning(disable : 4005)
-# endif
-# include "SDL.h"
-# ifdef _MSC_VER
-# pragma warning(pop)
-# endif
-#endif
-
-/**
- * Basic Joystick class
- * I will make this class a singleton because there should be only one joystick
- * even if there are more than one scene using it and count how many scene are using it.
- * The underlying joystick should only be removed when the last scene is removed
- */
-
-class SCA_Joystick
-
-{
- static SCA_Joystick *m_instance[JOYINDEX_MAX];
- static int m_joynum;
- static int m_refCount;
-
- class PrivateData;
-#ifdef WITH_SDL
- PrivateData *m_private;
-#endif
- int m_joyindex;
-
- /**
- *support for JOYAXIS_MAX axes (in pairs)
- */
- int m_axis_array[JOYAXIS_MAX];
-
- /**
- *support for JOYHAT_MAX hats (each is a direction)
- */
- int m_hat_array[JOYHAT_MAX];
-
- /**
- * Precision or range of the axes
- */
- int m_prec;
-
- /**
- * max # of buttons avail
- */
-
- int m_axismax;
- int m_buttonmax;
- int m_hatmax;
-
- /** is the joystick initialized ?*/
- bool m_isinit;
-
-
- /** is triggered for each event type */
- bool m_istrig_axis;
- bool m_istrig_button;
- bool m_istrig_hat;
-
-#ifdef WITH_SDL
- /**
- * event callbacks
- */
- void OnAxisMotion(SDL_Event *sdl_event);
- void OnHatMotion(SDL_Event *sdl_event);
- void OnButtonUp(SDL_Event *sdl_event);
- void OnButtonDown(SDL_Event *sdl_event);
- void OnNothing(SDL_Event *sdl_event);
-#if 0 /* not used yet */
- void OnBallMotion(SDL_Event *sdl_event) {}
-#endif
-
-#endif /* WITH_SDL */
- /**
- * Open the joystick
- */
- bool CreateJoystickDevice(void);
-
- /**
- * Close the joystick
- */
- void DestroyJoystickDevice(void);
-
- /**
- * fills the axis member values
- */
- void pFillButtons(void);
-
- /**
- * returns m_axis_array
- */
-
- int pAxisTest(int axisnum);
- /**
- * returns m_axis_array
- */
- int pGetAxis(int axisnum, int udlr);
-
- SCA_Joystick(short int index);
-
- ~SCA_Joystick();
-
-public:
-
- static SCA_Joystick *GetInstance(short int joyindex);
- static void HandleEvents(void);
- void ReleaseInstance();
-
-
- /*
- */
- bool aAxisPairIsPositive(int axis);
- bool aAxisPairDirectionIsPositive(int axis, int dir); /* function assumes joysticks are in axis pairs */
- bool aAxisIsPositive(int axis_single); /* check a single axis only */
-
- bool aAnyButtonPressIsPositive(void);
- bool aButtonPressIsPositive(int button);
- bool aButtonReleaseIsPositive(int button);
- bool aHatIsPositive(int hatnum, int dir);
-
- /**
- * precision is default '3200' which is overridden by input
- */
-
- void cSetPrecision(int val);
-
- int GetAxisPosition(int index) {
- return m_axis_array[index];
- }
-
- int GetHat(int index) {
- return m_hat_array[index];
- }
-
- int GetThreshold(void) {
- return m_prec;
- }
-
- bool IsTrigAxis(void) {
- return m_istrig_axis;
- }
-
- bool IsTrigButton(void) {
- return m_istrig_button;
- }
-
- bool IsTrigHat(void) {
- return m_istrig_hat;
- }
-
- /**
- * returns the # of...
- */
-
- int GetNumberOfAxes(void);
- int GetNumberOfButtons(void);
- int GetNumberOfHats(void);
-
- /**
- * Test if the joystick is connected
- */
- int Connected(void);
-
- /**
- * Name of the joytsick
- */
- const char *GetName();
-};
-
-#endif