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Diffstat (limited to 'source/gameengine/GameLogic/Joystick/SCA_Joystick.h')
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diff --git a/source/gameengine/GameLogic/Joystick/SCA_Joystick.h b/source/gameengine/GameLogic/Joystick/SCA_Joystick.h
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+/**
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): snailrose.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef _SCA_JOYSTICK_H_
+#define _SCA_JOYSTICK_H_
+
+#include "SCA_JoystickDefines.h"
+
+using namespace std;
+
+/*
+ * Basic Joystick class
+ */
+class SCA_Joystick
+{
+ class PrivateData;
+ PrivateData *m_private;
+ int m_joyindex;
+ /*!
+ * the number of avail joysticks
+ */
+ int m_numjoys;
+ /*
+ *support for 2 axes
+ */
+ int m_axis10,m_axis11;
+ int m_axis20,m_axis21;
+ /*
+ * Precision or range of the axes
+ */
+ int m_prec;
+ /*
+ * multiple axis values stored here
+ */
+ int m_axisnum;
+ int m_axisvalue;
+ /*
+ * max # of axes avail
+ */
+ /*disabled
+ int m_axismax;
+ */
+ /*
+ * button values stored here
+ */
+ int m_buttonnum;
+ /*
+ * max # of buttons avail
+ */
+ int m_buttonmax;
+ /*
+ * hat values stored here
+ */
+ int m_hatnum;
+ int m_hatdir;
+ /*
+ * max # of hats avail
+ disabled
+ int m_hatmax;
+ */
+ /* is the joystick initialized ?*/
+ bool m_isinit;
+
+ /* is triggered */
+ bool m_istrig;
+ /*
+ * Open the joystick
+ */
+ bool pCreateJoystickDevice(void);
+ /*
+ * Close the joystick
+ */
+ void pDestroyJoystickDevice(void);
+
+ /*
+ * event callbacks
+ */
+ void OnAxisMotion(void);
+ void OnHatMotion(void);
+ void OnButtonUp(void);
+ void OnButtonDown(void);
+ void OnNothing(void);
+ void OnBallMotion(void){}
+ /*
+ * fills the axis mnember values
+ */
+ void pFillAxes(void);
+
+ void pFillButtons(void);
+ /*
+ * returns m_axis10,m_axis11...
+ */
+ int pGetAxis(int axisnum, int udlr);
+ /*
+ * gets the current button
+ */
+ int pGetButtonPress(int button);
+ /*
+ * returns if no button is pressed
+ */
+ int pGetButtonRelease(int button);
+ /*
+ * gets the current hat direction
+ */
+ int pGetHat(int direction);
+
+public:
+ SCA_Joystick();
+ ~SCA_Joystick();
+
+ bool CreateJoystickDevice(void);
+ void DestroyJoystickDevice(void);
+ void HandleEvents();
+ /*
+ */
+ bool aUpAxisIsPositive(int axis);
+ bool aDownAxisIsPositive(int axis);
+ bool aLeftAxisIsPositive(int axis);
+ bool aRightAxisIsPositive(int axis);
+ bool aButtonPressIsPositive(int button);
+ bool aButtonReleaseIsPositive(int button);
+ bool aHatIsPositive(int dir);
+ /*
+ * precision is default '3200' which is overridden by input
+ */
+ void cSetPrecision(int val);
+
+ int GetAxis10(void){
+ return m_axis10;
+ }
+ int GetAxis11(void){
+ return m_axis11;
+ }
+ int GetAxis20(void){
+ return m_axis20;
+ }
+ int GetAxis21(void){
+ return m_axis21;
+ }
+ int GetButton(void){
+ return m_buttonnum;
+ }
+ int GetHat(void){
+ return m_hatdir;
+ }
+ int GetThreshold(void){
+ return m_prec;
+ }
+ bool IsTrig(void){
+ return m_istrig;
+ }
+
+ /*
+ * returns true if an event is being processed
+ */
+ bool GetJoyAxisMotion(void);
+ bool GetJoyButtonPress(void);
+ bool GetJoyButtonRelease(void);
+ bool GetJoyHatMotion(void);
+ /*
+ * returns the # of...
+ */
+ int GetNumberOfAxes(void);
+ int GetNumberOfButtons(void);
+ int GetNumberOfHats(void);
+
+};
+
+#endif