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Diffstat (limited to 'source/gameengine/GameLogic/Joystick/SCA_Joystick.h')
-rw-r--r--source/gameengine/GameLogic/Joystick/SCA_Joystick.h41
1 files changed, 13 insertions, 28 deletions
diff --git a/source/gameengine/GameLogic/Joystick/SCA_Joystick.h b/source/gameengine/GameLogic/Joystick/SCA_Joystick.h
index 8335d5538ad..53cd65cd495 100644
--- a/source/gameengine/GameLogic/Joystick/SCA_Joystick.h
+++ b/source/gameengine/GameLogic/Joystick/SCA_Joystick.h
@@ -55,10 +55,8 @@ class SCA_Joystick
/*
*support for 2 axes
*/
-
- int m_axis10,m_axis11;
- int m_axis20,m_axis21;
-
+ int m_axis_array[JOYAXIS_MAX];
+
/*
* Precision or range of the axes
*/
@@ -120,8 +118,11 @@ class SCA_Joystick
void OnButtonUp(SDL_Event *sdl_event);
void OnButtonDown(SDL_Event *sdl_event);
void OnNothing(SDL_Event *sdl_event);
+#if 0 /* not used yet */
void OnBallMotion(SDL_Event *sdl_event){}
#endif
+
+#endif
/*
* Open the joystick
*/
@@ -139,12 +140,12 @@ class SCA_Joystick
void pFillButtons(void);
/*
- * returns m_axis10,m_axis11...
+ * returns m_axis_array
*/
int pAxisTest(int axisnum);
/*
- * returns m_axis10,m_axis11...
+ * returns m_axis_array
*/
int pGetAxis(int axisnum, int udlr);
@@ -166,11 +167,9 @@ public:
/*
*/
- bool aAnyAxisIsPositive(int axis);
- bool aUpAxisIsPositive(int axis);
- bool aDownAxisIsPositive(int axis);
- bool aLeftAxisIsPositive(int axis);
- bool aRightAxisIsPositive(int axis);
+ bool aAxisPairIsPositive(int axis);
+ bool aAxisPairDirectionIsPositive(int axis, int dir); /* function assumes joysticks are in axis pairs */
+ bool aAxisIsPositive(int axis_single); /* check a single axis only */
bool aAnyButtonPressIsPositive(void);
bool aAnyButtonReleaseIsPositive(void);
@@ -184,24 +183,10 @@ public:
void cSetPrecision(int val);
- int GetAxis10(void){
-
- return m_axis10;
-
- }
-
- int GetAxis11(void){
- return m_axis11;
- }
-
- int GetAxis20(void){
- return m_axis20;
+ int GetAxisPosition(int index){
+ return m_axis_array[index];
}
-
- int GetAxis21(void){
- return m_axis21;
- }
-
+
int GetButton(void){
return m_buttonnum;
}