diff options
Diffstat (limited to 'source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp')
-rw-r--r-- | source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp | 50 |
1 files changed, 24 insertions, 26 deletions
diff --git a/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp b/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp index 8e190060e95..53d3be35f92 100644 --- a/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp +++ b/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp @@ -35,44 +35,37 @@ #ifndef DISABLE_SDL void SCA_Joystick::OnAxisMotion(SDL_Event* sdl_event) { - pFillAxes(); - m_axisnum = sdl_event->jaxis.axis; - m_axisvalue = sdl_event->jaxis.value; + if(sdl_event->jaxis.axis >= JOYAXIS_MAX) + return; + + m_axis_array[sdl_event->jaxis.axis]= sdl_event->jaxis.value; m_istrig_axis = 1; } - +/* See notes below in the event loop */ void SCA_Joystick::OnHatMotion(SDL_Event* sdl_event) { - m_hatdir = sdl_event->jhat.value; - m_hatnum = sdl_event->jhat.hat; + if(sdl_event->jhat.hat >= JOYHAT_MAX) + return; + + m_hat_array[sdl_event->jhat.hat]= sdl_event->jhat.value; m_istrig_hat = 1; } +/* See notes below in the event loop */ void SCA_Joystick::OnButtonUp(SDL_Event* sdl_event) { m_istrig_button = 1; - - /* this is needed for the "all events" option - * so we know if there are no buttons pressed */ - int i; - for (i=0; i<m_buttonmax; i++) { - if (SDL_JoystickGetButton(m_private->m_joystick, i)) { - m_buttonnum = i; - return; - } - } - m_buttonnum = -2; } void SCA_Joystick::OnButtonDown(SDL_Event* sdl_event) { - if(sdl_event->jbutton.button <= m_buttonmax) /* unsigned int so always above 0 */ - { - m_istrig_button = 1; - m_buttonnum = sdl_event->jbutton.button; - } + //if(sdl_event->jbutton.button > m_buttonmax) /* unsigned int so always above 0 */ + // return; + // sdl_event->jbutton.button; + + m_istrig_button = 1; } @@ -81,22 +74,27 @@ void SCA_Joystick::OnNothing(SDL_Event* sdl_event) m_istrig_axis = m_istrig_button = m_istrig_hat = 0; } -/* only handle events for 1 joystick */ - void SCA_Joystick::HandleEvents(void) { SDL_Event sdl_event; int i; - for (i=0; i<JOYINDEX_MAX; i++) { + for (i=0; i<m_joynum; i++) { /* could use JOYINDEX_MAX but no reason to */ if(SCA_Joystick::m_instance[i]) SCA_Joystick::m_instance[i]->OnNothing(&sdl_event); } - if(SDL_PollEvent(&sdl_event)) + while(SDL_PollEvent(&sdl_event)) { /* Note! m_instance[sdl_event.jaxis.which] * will segfault if over JOYINDEX_MAX, not too nice but what are the chances? */ + + /* Note!, with buttons, this wont care which button is pressed, + * only to set 'm_istrig_button', actual pressed buttons are detected by SDL_JoystickGetButton */ + + /* Note!, if you manage to press and release a button within 1 logic tick + * it wont work as it should */ + switch(sdl_event.type) { case SDL_JOYAXISMOTION: |