Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/gameengine/GameLogic/SCA_2DFilterActuator.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_2DFilterActuator.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
index 0a65fc1584a..c270d9a312b 100644
--- a/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
@@ -55,10 +55,10 @@ SCA_2DFilterActuator::SCA_2DFilterActuator(
m_rasterizer(rasterizer),
m_scene(scene)
{
- m_gameObj = NULL;
+ m_gameobj = NULL;
if(gameobj){
m_propNames = gameobj->GetPropertyNames();
- m_gameObj = gameobj;
+ m_gameobj = gameobj;
}
}
@@ -91,7 +91,7 @@ bool SCA_2DFilterActuator::Update()
}
else if(m_type < RAS_2DFilterManager::RAS_2DFILTER_NUMBER_OF_FILTERS)
{
- m_scene->Update2DFilter(m_propNames, m_gameObj, m_type, m_int_arg, m_shaderText);
+ m_scene->Update2DFilter(m_propNames, m_gameobj, m_type, m_int_arg, m_shaderText);
}
// once the filter is in place, no need to update it again => disable the actuator
return false;