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Diffstat (limited to 'source/gameengine/GameLogic/SCA_2DFilterActuator.h')
-rw-r--r--source/gameengine/GameLogic/SCA_2DFilterActuator.h71
1 files changed, 0 insertions, 71 deletions
diff --git a/source/gameengine/GameLogic/SCA_2DFilterActuator.h b/source/gameengine/GameLogic/SCA_2DFilterActuator.h
deleted file mode 100644
index 4635a8ad9f8..00000000000
--- a/source/gameengine/GameLogic/SCA_2DFilterActuator.h
+++ /dev/null
@@ -1,71 +0,0 @@
-/*
- * SCA_2DFilterActuator.h
- *
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file SCA_2DFilterActuator.h
- * \ingroup gamelogic
- */
-
-#ifndef __SCA_2DFILTERACTUATOR_H__
-#define __SCA_2DFILTERACTUATOR_H__
-
-#include "RAS_IRasterizer.h"
-#include "SCA_IActuator.h"
-#include "SCA_IScene.h"
-
-class SCA_2DFilterActuator : public SCA_IActuator
-{
- Py_Header
-
-private:
- vector<STR_String> m_propNames;
- RAS_2DFilterManager::RAS_2DFILTER_MODE m_type;
- short m_disableMotionBlur;
- float m_float_arg;
- int m_int_arg;
- STR_String m_shaderText;
- RAS_IRasterizer* m_rasterizer;
- SCA_IScene* m_scene;
-
-public:
-
- SCA_2DFilterActuator(
- class SCA_IObject* gameobj,
- RAS_2DFilterManager::RAS_2DFILTER_MODE type,
- short flag,
- float float_arg,
- int int_arg,
- RAS_IRasterizer* rasterizer,
- SCA_IScene* scene);
-
- void SetShaderText(const char *text);
- virtual ~SCA_2DFilterActuator();
- virtual bool Update();
-
- void SetScene(SCA_IScene *scene);
-
- virtual CValue* GetReplica();
-};
-#endif