diff options
Diffstat (limited to 'source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp')
-rw-r--r-- | source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp b/source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp index 768a3a45937..a80b2af55c8 100644 --- a/source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp +++ b/source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp @@ -51,17 +51,19 @@ SCA_ActuatorEventManager::~SCA_ActuatorEventManager() void SCA_ActuatorEventManager::NextFrame() { // check for changed actuator - for (set<SCA_ISensor*>::const_iterator it = m_sensors.begin();!(it==m_sensors.end());it++) + SG_DList::iterator<SCA_ISensor> it(m_sensors); + for (it.begin();!it.end();++it) { - (*it)->Activate(m_logicmgr,NULL); + (*it)->Activate(m_logicmgr); } } void SCA_ActuatorEventManager::UpdateFrame() { // update the state of actuator before executing them - for (set<SCA_ISensor*>::const_iterator it = m_sensors.begin();!(it==m_sensors.end());it++) + SG_DList::iterator<SCA_ActuatorSensor> it(m_sensors); + for (it.begin();!it.end();++it) { - ((SCA_ActuatorSensor*)(*it))->Update(); + (*it)->Update(); } }
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