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Diffstat (limited to 'source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp13
1 files changed, 2 insertions, 11 deletions
diff --git a/source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp b/source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp
index 28ca1fd673f..768a3a45937 100644
--- a/source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp
+++ b/source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp
@@ -48,19 +48,10 @@ SCA_ActuatorEventManager::~SCA_ActuatorEventManager()
}
-
-
-void SCA_ActuatorEventManager::RegisterSensor(SCA_ISensor* sensor)
-{
- m_sensors.push_back(sensor);
-}
-
-
-
void SCA_ActuatorEventManager::NextFrame()
{
// check for changed actuator
- for (vector<SCA_ISensor*>::const_iterator it = m_sensors.begin();!(it==m_sensors.end());it++)
+ for (set<SCA_ISensor*>::const_iterator it = m_sensors.begin();!(it==m_sensors.end());it++)
{
(*it)->Activate(m_logicmgr,NULL);
}
@@ -69,7 +60,7 @@ void SCA_ActuatorEventManager::NextFrame()
void SCA_ActuatorEventManager::UpdateFrame()
{
// update the state of actuator before executing them
- for (vector<SCA_ISensor*>::const_iterator it = m_sensors.begin();!(it==m_sensors.end());it++)
+ for (set<SCA_ISensor*>::const_iterator it = m_sensors.begin();!(it==m_sensors.end());it++)
{
((SCA_ActuatorSensor*)(*it))->Update();
}