diff options
Diffstat (limited to 'source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp')
-rw-r--r-- | source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp | 13 |
1 files changed, 2 insertions, 11 deletions
diff --git a/source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp b/source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp index 28ca1fd673f..768a3a45937 100644 --- a/source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp +++ b/source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp @@ -48,19 +48,10 @@ SCA_ActuatorEventManager::~SCA_ActuatorEventManager() } - - -void SCA_ActuatorEventManager::RegisterSensor(SCA_ISensor* sensor) -{ - m_sensors.push_back(sensor); -} - - - void SCA_ActuatorEventManager::NextFrame() { // check for changed actuator - for (vector<SCA_ISensor*>::const_iterator it = m_sensors.begin();!(it==m_sensors.end());it++) + for (set<SCA_ISensor*>::const_iterator it = m_sensors.begin();!(it==m_sensors.end());it++) { (*it)->Activate(m_logicmgr,NULL); } @@ -69,7 +60,7 @@ void SCA_ActuatorEventManager::NextFrame() void SCA_ActuatorEventManager::UpdateFrame() { // update the state of actuator before executing them - for (vector<SCA_ISensor*>::const_iterator it = m_sensors.begin();!(it==m_sensors.end());it++) + for (set<SCA_ISensor*>::const_iterator it = m_sensors.begin();!(it==m_sensors.end());it++) { ((SCA_ActuatorSensor*)(*it))->Update(); } |