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Diffstat (limited to 'source/gameengine/GameLogic/SCA_ActuatorSensor.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_ActuatorSensor.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp b/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
index c51555a02b4..acd906ef9dd 100644
--- a/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
@@ -185,7 +185,7 @@ int SCA_ActuatorSensor::CheckActuator(void *self, const PyAttributeDef*)
const char SCA_ActuatorSensor::GetActuator_doc[] =
"getActuator()\n"
"\tReturn the Actuator with which the sensor operates.\n";
-PyObject* SCA_ActuatorSensor::PyGetActuator(PyObject* self)
+PyObject* SCA_ActuatorSensor::PyGetActuator()
{
ShowDeprecationWarning("getActuator()", "the actuator property");
return PyString_FromString(m_checkactname);
@@ -197,7 +197,7 @@ const char SCA_ActuatorSensor::SetActuator_doc[] =
"\t- name: string\n"
"\tSets the Actuator with which to operate. If there is no Actuator\n"
"\tof this name, the call is ignored.\n";
-PyObject* SCA_ActuatorSensor::PySetActuator(PyObject* self, PyObject* args, PyObject* kwds)
+PyObject* SCA_ActuatorSensor::PySetActuator(PyObject* args)
{
ShowDeprecationWarning("setActuator()", "the actuator property");
/* We should query whether the name exists. Or should we create a prop */