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Diffstat (limited to 'source/gameengine/GameLogic/SCA_AlwaysSensor.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_AlwaysSensor.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp b/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp
index 88f5855b223..f9e8a70ba41 100644
--- a/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp
@@ -1,4 +1,4 @@
-/**
+/*
* Always trigger
*
* $Id$
@@ -29,6 +29,11 @@
* ***** END GPL LICENSE BLOCK *****
*/
+/** \file gameengine/GameLogic/SCA_AlwaysSensor.cpp
+ * \ingroup gamelogic
+ */
+
+
#if defined(WIN32) && !defined(FREE_WINDOWS)
// This warning tells us about truncation of __long__ stl-generated names.
// It can occasionally cause DevStudio to have internal compiler warnings.