diff options
Diffstat (limited to 'source/gameengine/GameLogic/SCA_AlwaysSensor.cpp')
-rw-r--r-- | source/gameengine/GameLogic/SCA_AlwaysSensor.cpp | 139 |
1 files changed, 0 insertions, 139 deletions
diff --git a/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp b/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp deleted file mode 100644 index 1a6a82a33eb..00000000000 --- a/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp +++ /dev/null @@ -1,139 +0,0 @@ -/* - * Always trigger - * - * - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file gameengine/GameLogic/SCA_AlwaysSensor.cpp - * \ingroup gamelogic - */ - -#ifdef _MSC_VER - /* This warning tells us about truncation of __long__ stl-generated names. - * It can occasionally cause DevStudio to have internal compiler warnings. */ -# pragma warning( disable:4786 ) -#endif - -#include "SCA_AlwaysSensor.h" -#include "SCA_LogicManager.h" -#include "SCA_EventManager.h" - -/* ------------------------------------------------------------------------- */ -/* Native functions */ -/* ------------------------------------------------------------------------- */ - -SCA_AlwaysSensor::SCA_AlwaysSensor(class SCA_EventManager* eventmgr, - SCA_IObject* gameobj) - : SCA_ISensor(gameobj,eventmgr) -{ - //SetDrawColor(255,0,0); - Init(); -} - -void SCA_AlwaysSensor::Init() -{ - m_alwaysresult = true; -} - -SCA_AlwaysSensor::~SCA_AlwaysSensor() -{ - /* intentionally empty */ -} - - - -CValue* SCA_AlwaysSensor::GetReplica() -{ - CValue* replica = new SCA_AlwaysSensor(*this);//m_float,GetName()); - // this will copy properties and so on... - replica->ProcessReplica(); - - return replica; -} - - - -bool SCA_AlwaysSensor::IsPositiveTrigger() -{ - return (m_invert ? false : true); -} - - - -bool SCA_AlwaysSensor::Evaluate() -{ - /* Nice! :) */ - //return true; - /* even nicer ;) */ - //return false; - - /* nicest ! */ - bool result = m_alwaysresult; - m_alwaysresult = false; - return result; -} - -#ifdef WITH_PYTHON - -/* ------------------------------------------------------------------------- */ -/* Python functions */ -/* ------------------------------------------------------------------------- */ - -/* Integration hooks ------------------------------------------------------- */ -PyTypeObject SCA_AlwaysSensor::Type = { - PyVarObject_HEAD_INIT(NULL, 0) - "SCA_AlwaysSensor", - sizeof(PyObjectPlus_Proxy), - 0, - py_base_dealloc, - 0, - 0, - 0, - 0, - py_base_repr, - 0,0,0,0,0,0,0,0,0, - Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, - 0,0,0,0,0,0,0, - Methods, - 0, - 0, - &SCA_ISensor::Type, - 0,0,0,0,0,0, - py_base_new -}; - -PyMethodDef SCA_AlwaysSensor::Methods[] = { - {NULL,NULL} //Sentinel -}; - -PyAttributeDef SCA_AlwaysSensor::Attributes[] = { - { NULL } //Sentinel -}; - -#endif - -/* eof */ |