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Diffstat (limited to 'source/gameengine/GameLogic/SCA_ExpressionController.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_ExpressionController.cpp159
1 files changed, 0 insertions, 159 deletions
diff --git a/source/gameengine/GameLogic/SCA_ExpressionController.cpp b/source/gameengine/GameLogic/SCA_ExpressionController.cpp
deleted file mode 100644
index ef058e215d6..00000000000
--- a/source/gameengine/GameLogic/SCA_ExpressionController.cpp
+++ /dev/null
@@ -1,159 +0,0 @@
-/*
- * 'Expression Controller enables to calculate an expression that wires inputs to output
- *
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file gameengine/GameLogic/SCA_ExpressionController.cpp
- * \ingroup gamelogic
- */
-
-
-#include "SCA_ExpressionController.h"
-#include "SCA_ISensor.h"
-#include "SCA_LogicManager.h"
-#include "EXP_BoolValue.h"
-#include "EXP_InputParser.h"
-#include "MT_Transform.h" // for fuzzyZero
-
-#include <stdio.h>
-
-
-/* ------------------------------------------------------------------------- */
-/* Native functions */
-/* ------------------------------------------------------------------------- */
-
-SCA_ExpressionController::SCA_ExpressionController(SCA_IObject* gameobj,
- const STR_String& exprtext)
- :SCA_IController(gameobj),
- m_exprText(exprtext),
- m_exprCache(NULL)
-{
-}
-
-
-
-SCA_ExpressionController::~SCA_ExpressionController()
-{
- if (m_exprCache)
- m_exprCache->Release();
-}
-
-
-
-CValue* SCA_ExpressionController::GetReplica()
-{
- SCA_ExpressionController* replica = new SCA_ExpressionController(*this);
- replica->m_exprText = m_exprText;
- replica->m_exprCache = NULL;
- // this will copy properties and so on...
- replica->ProcessReplica();
-
- return replica;
-}
-
-
-// Forced deletion of precalculated expression to break reference loop
-// Use this function when you know that you won't use the sensor anymore
-void SCA_ExpressionController::Delete()
-{
- if (m_exprCache)
- {
- m_exprCache->Release();
- m_exprCache = NULL;
- }
- Release();
-}
-
-
-void SCA_ExpressionController::Trigger(SCA_LogicManager* logicmgr)
-{
-
- bool expressionresult = false;
- if (!m_exprCache)
- {
- CParser parser;
- parser.SetContext(this->AddRef());
- m_exprCache = parser.ProcessText(m_exprText);
- }
- if (m_exprCache)
- {
- CValue* value = m_exprCache->Calculate();
- if (value)
- {
- if (value->IsError())
- {
- printf("%s\n", value->GetText().ReadPtr());
- } else
- {
- float num = (float)value->GetNumber();
- expressionresult = !MT_fuzzyZero(num);
- }
- value->Release();
-
- }
- }
-
- for (vector<SCA_IActuator*>::const_iterator i=m_linkedactuators.begin();
- !(i==m_linkedactuators.end());i++)
- {
- SCA_IActuator* actua = *i;
- logicmgr->AddActiveActuator(actua,expressionresult);
- }
-}
-
-
-
-CValue* SCA_ExpressionController::FindIdentifier(const STR_String& identifiername)
-{
-
- CValue* identifierval = NULL;
-
- for (vector<SCA_ISensor*>::const_iterator is=m_linkedsensors.begin();
- !(is==m_linkedsensors.end());is++)
- {
- SCA_ISensor* sensor = *is;
- if (sensor->GetName() == identifiername)
- {
- identifierval = new CBoolValue(sensor->GetState());
- //identifierval = sensor->AddRef();
- break;
- }
-
- //if (!sensor->IsPositiveTrigger())
- //{
- // sensorresult = false;
- // break;
- //}
- }
-
- if (identifierval)
- return identifierval;
-
- return GetParent()->FindIdentifier(identifiername);
-
-}