diff options
Diffstat (limited to 'source/gameengine/GameLogic/SCA_IActuator.cpp')
-rw-r--r-- | source/gameengine/GameLogic/SCA_IActuator.cpp | 75 |
1 files changed, 38 insertions, 37 deletions
diff --git a/source/gameengine/GameLogic/SCA_IActuator.cpp b/source/gameengine/GameLogic/SCA_IActuator.cpp index 214c7dded76..5f71bb3f9e4 100644 --- a/source/gameengine/GameLogic/SCA_IActuator.cpp +++ b/source/gameengine/GameLogic/SCA_IActuator.cpp @@ -37,46 +37,13 @@ using namespace std; SCA_IActuator::SCA_IActuator(SCA_IObject* gameobj, PyTypeObject* T) : SCA_ILogicBrick(gameobj,T), - m_links(0) + m_links(0), + m_posevent(false), + m_negevent(false) { // nothing to do } - - -void SCA_IActuator::RemoveAllEvents() -{ // remove event queue! - for (vector<CValue*>::iterator i=m_events.begin(); !(i==m_events.end());i++) - { - (*i)->Release(); - } - m_events.clear(); -} - - - - - -bool SCA_IActuator::IsNegativeEvent() const -{ - bool bPositiveEvent(false); - bool bNegativeEvent(false); - - for (vector<CValue*>::const_iterator i=m_events.begin(); i!=m_events.end();++i) - { - if ((*i)->GetNumber() == 0.0f) - { - bNegativeEvent = true; - } else { - bPositiveEvent = true; - } - } - - // if at least 1 positive event, return false - - return !bPositiveEvent && bNegativeEvent; -} - bool SCA_IActuator::Update(double curtime, bool frame) { if (frame) @@ -94,7 +61,8 @@ bool SCA_IActuator::Update() void SCA_IActuator::ProcessReplica() { SCA_ILogicBrick::ProcessReplica(); - m_events.clear(); + RemoveAllEvents(); + m_linkedcontrollers.clear(); } @@ -113,3 +81,36 @@ void SCA_IActuator::DecLink() m_links = 0; } } + +void SCA_IActuator::LinkToController(SCA_IController* controller) +{ + m_linkedcontrollers.push_back(controller); +} + +void SCA_IActuator::UnlinkController(SCA_IController* controller) +{ + std::vector<class SCA_IController*>::iterator contit; + for (contit = m_linkedcontrollers.begin();!(contit==m_linkedcontrollers.end());++contit) + { + if ((*contit) == controller) + { + *contit = m_linkedcontrollers.back(); + m_linkedcontrollers.pop_back(); + return; + } + } + printf("Missing link from actuator %s:%s to controller %s:%s\n", + m_gameobj->GetName().ReadPtr(), GetName().ReadPtr(), + controller->GetParent()->GetName().ReadPtr(), controller->GetName().ReadPtr()); +} + +void SCA_IActuator::UnlinkAllControllers() +{ + std::vector<class SCA_IController*>::iterator contit; + for (contit = m_linkedcontrollers.begin();!(contit==m_linkedcontrollers.end());++contit) + { + (*contit)->UnlinkActuator(this); + } + m_linkedcontrollers.clear(); +} + |