diff options
Diffstat (limited to 'source/gameengine/GameLogic/SCA_IActuator.cpp')
-rw-r--r-- | source/gameengine/GameLogic/SCA_IActuator.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/gameengine/GameLogic/SCA_IActuator.cpp b/source/gameengine/GameLogic/SCA_IActuator.cpp index 9a355fdf3c9..ca67f5b672e 100644 --- a/source/gameengine/GameLogic/SCA_IActuator.cpp +++ b/source/gameengine/GameLogic/SCA_IActuator.cpp @@ -49,7 +49,7 @@ bool SCA_IActuator::Update(double curtime, bool frame) { if (frame) return Update(); - + return true; } @@ -99,7 +99,7 @@ SCA_IActuator::~SCA_IActuator() void SCA_IActuator::DecLink() { m_links--; - if (m_links < 0) + if (m_links < 0) { printf("Warning: actuator %s has negative m_links: %d\n", m_name.Ptr(), m_links); m_links = 0; @@ -123,8 +123,8 @@ void SCA_IActuator::UnlinkController(SCA_IController* controller) return; } } - printf("Missing link from actuator %s:%s to controller %s:%s\n", - m_gameobj->GetName().ReadPtr(), GetName().ReadPtr(), + printf("Missing link from actuator %s:%s to controller %s:%s\n", + m_gameobj->GetName().ReadPtr(), GetName().ReadPtr(), controller->GetParent()->GetName().ReadPtr(), controller->GetName().ReadPtr()); } |