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Diffstat (limited to 'source/gameengine/GameLogic/SCA_IActuator.h')
-rw-r--r--source/gameengine/GameLogic/SCA_IActuator.h17
1 files changed, 17 insertions, 0 deletions
diff --git a/source/gameengine/GameLogic/SCA_IActuator.h b/source/gameengine/GameLogic/SCA_IActuator.h
index bff32dcebaa..7ffb21b5490 100644
--- a/source/gameengine/GameLogic/SCA_IActuator.h
+++ b/source/gameengine/GameLogic/SCA_IActuator.h
@@ -34,8 +34,11 @@
class SCA_IActuator : public SCA_ILogicBrick
{
+ friend class SCA_LogicManager;
protected:
std::vector<CValue*> m_events;
+ int m_links; // number of active links to controllers
+ // when 0, the actuator is automatically stopped
void RemoveAllEvents();
public:
@@ -47,6 +50,15 @@ public:
PyTypeObject* T =&Type);
/**
+ * UnlinkObject(...)
+ * Certain actuator use gameobject pointers (like TractTo actuator)
+ * This function can be called when an object is removed to make
+ * sure that the actuator will not use it anymore.
+ */
+
+ virtual bool UnlinkObject(SCA_IObject* clientobj) { return false; }
+
+ /**
* Update(...)
* Update the actuator based upon the events received since
* the last call to Update, the current time and deltatime the
@@ -74,6 +86,11 @@ public:
*/
bool IsNegativeEvent() const;
virtual ~SCA_IActuator();
+
+ void ClrLink() { m_links=0; }
+ void IncLink() { m_links++; }
+ void DecLink();
+ bool IsNoLink() const { return !m_links; }
};
#endif //__KX_IACTUATOR