diff options
Diffstat (limited to 'source/gameengine/GameLogic/SCA_IActuator.h')
-rw-r--r-- | source/gameengine/GameLogic/SCA_IActuator.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/gameengine/GameLogic/SCA_IActuator.h b/source/gameengine/GameLogic/SCA_IActuator.h index b63cb633b4e..bca0b1ad764 100644 --- a/source/gameengine/GameLogic/SCA_IActuator.h +++ b/source/gameengine/GameLogic/SCA_IActuator.h @@ -92,7 +92,7 @@ public: KX_ACT_MOUSE, }; - SCA_IActuator(SCA_IObject* gameobj, KX_ACTUATOR_TYPE type); + SCA_IActuator(SCA_IObject* gameobj, KX_ACTUATOR_TYPE type); /** * UnlinkObject(...) @@ -105,11 +105,11 @@ public: /** * Update(...) - * Update the actuator based upon the events received since + * Update the actuator based upon the events received since * the last call to Update, the current time and deltatime the * time elapsed in this frame ? * It is the responsibility of concrete Actuators to clear - * their event's. This is usually done in the Update() method via + * their event's. This is usually done in the Update() method via * a call to RemoveAllEvents() */ @@ -117,9 +117,9 @@ public: virtual bool Update(double curtime, bool frame); virtual bool Update(); - /** + /** * Add an event to an actuator. - */ + */ //void AddEvent(CValue* event) void AddEvent(bool event) { @@ -131,7 +131,7 @@ public: virtual void ProcessReplica(); - /** + /** * Return true if all the current events * are negative. The definition of negative event is * not immediately clear. But usually refers to key-up events @@ -159,7 +159,7 @@ public: virtual void DecLink(); bool IsNoLink() const { return !m_links; } bool IsType(KX_ACTUATOR_TYPE type) { return m_type == type; } - + #ifdef WITH_CXX_GUARDEDALLOC MEM_CXX_CLASS_ALLOC_FUNCS("GE:SCA_IActuator") #endif |