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Diffstat (limited to 'source/gameengine/GameLogic/SCA_IActuator.h')
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diff --git a/source/gameengine/GameLogic/SCA_IActuator.h b/source/gameengine/GameLogic/SCA_IActuator.h
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--- a/source/gameengine/GameLogic/SCA_IActuator.h
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-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file SCA_IActuator.h
- * \ingroup gamelogic
- */
-
-#ifndef __SCA_IACTUATOR_H__
-#define __SCA_IACTUATOR_H__
-
-#include "SCA_IController.h"
-#include <vector>
-
-/**
- * Use of SG_DList : None
- * Use of SG_QList : element of activated actuator list of their owner
- * Head: SCA_IObject::m_activeActuators
- */
-class SCA_IActuator : public SCA_ILogicBrick
-{
- friend class SCA_LogicManager;
-protected:
- int m_type;
- int m_links; // number of active links to controllers
- // when 0, the actuator is automatically stopped
- //std::vector<CValue*> m_events;
- bool m_posevent;
- bool m_negevent;
-
- std::vector<class SCA_IController*> m_linkedcontrollers;
-
- void RemoveAllEvents()
- {
- m_posevent = false;
- m_negevent = false;
- }
-
-
-public:
- /**
- * This class also inherits the default copy constructors
- */
- enum KX_ACTUATOR_TYPE {
- KX_ACT_OBJECT,
- KX_ACT_IPO,
- KX_ACT_CAMERA,
- KX_ACT_SOUND,
- KX_ACT_PROPERTY,
- KX_ACT_ADD_OBJECT,
- KX_ACT_END_OBJECT,
- KX_ACT_DYNAMIC,
- KX_ACT_REPLACE_MESH,
- KX_ACT_TRACKTO,
- KX_ACT_CONSTRAINT,
- KX_ACT_SCENE,
- KX_ACT_RANDOM,
- KX_ACT_MESSAGE,
- KX_ACT_ACTION,
- KX_ACT_CD,
- KX_ACT_GAME,
- KX_ACT_VISIBILITY,
- KX_ACT_2DFILTER,
- KX_ACT_PARENT,
- KX_ACT_SHAPEACTION,
- KX_ACT_STATE,
- KX_ACT_ARMATURE,
- KX_ACT_STEERING,
- KX_ACT_MOUSE,
- };
-
- SCA_IActuator(SCA_IObject* gameobj, KX_ACTUATOR_TYPE type);
-
- /**
- * UnlinkObject(...)
- * Certain actuator use gameobject pointers (like TractTo actuator)
- * This function can be called when an object is removed to make
- * sure that the actuator will not use it anymore.
- */
-
- virtual bool UnlinkObject(SCA_IObject* clientobj) { return false; }
-
- /**
- * Update(...)
- * Update the actuator based upon the events received since
- * the last call to Update, the current time and deltatime the
- * time elapsed in this frame ?
- * It is the responsibility of concrete Actuators to clear
- * their event's. This is usually done in the Update() method via
- * a call to RemoveAllEvents()
- */
-
-
- virtual bool Update(double curtime, bool frame);
- virtual bool Update();
-
- /**
- * Add an event to an actuator.
- */
- //void AddEvent(CValue* event)
- void AddEvent(bool event)
- {
- if (event)
- m_posevent = true;
- else
- m_negevent = true;
- }
-
- virtual void ProcessReplica();
-
- /**
- * Return true if all the current events
- * are negative. The definition of negative event is
- * not immediately clear. But usually refers to key-up events
- * or events where no action is required.
- */
- bool IsNegativeEvent() const
- {
- return !m_posevent && m_negevent;
- }
-
- virtual ~SCA_IActuator();
-
- /**
- * remove this actuator from the list of active actuators
- */
- virtual void Deactivate();
- virtual void Activate(SG_DList& head);
-
- void LinkToController(SCA_IController* controller);
- void UnlinkController(class SCA_IController* cont);
- void UnlinkAllControllers();
-
- void ClrLink() { m_links=0; }
- void IncLink() { m_links++; }
- virtual void DecLink();
- bool IsNoLink() const { return !m_links; }
- bool IsType(KX_ACTUATOR_TYPE type) { return m_type == type; }
-
-#ifdef WITH_CXX_GUARDEDALLOC
- MEM_CXX_CLASS_ALLOC_FUNCS("GE:SCA_IActuator")
-#endif
-};
-
-#endif /* __SCA_IACTUATOR_H__ */