diff options
Diffstat (limited to 'source/gameengine/GameLogic/SCA_IController.cpp')
-rw-r--r-- | source/gameengine/GameLogic/SCA_IController.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/source/gameengine/GameLogic/SCA_IController.cpp b/source/gameengine/GameLogic/SCA_IController.cpp index c4176d66688..46ea2910a74 100644 --- a/source/gameengine/GameLogic/SCA_IController.cpp +++ b/source/gameengine/GameLogic/SCA_IController.cpp @@ -48,9 +48,9 @@ SCA_IController::SCA_IController(SCA_IObject* gameobj) m_justActivated(false) { } - - + + SCA_IController::~SCA_IController() { //UnlinkAllActuators(); @@ -77,7 +77,7 @@ void SCA_IController::UnlinkAllSensors() std::vector<class SCA_ISensor*>::iterator sensit; for (sensit = m_linkedsensors.begin();!(sensit==m_linkedsensors.end());++sensit) { - if (IsActive()) + if (IsActive()) { (*sensit)->DecLink(); } @@ -93,7 +93,7 @@ void SCA_IController::UnlinkAllActuators() std::vector<class SCA_IActuator*>::iterator actit; for (actit = m_linkedactuators.begin();!(actit==m_linkedactuators.end());++actit) { - if (IsActive()) + if (IsActive()) { (*actit)->DecLink(); } @@ -127,8 +127,8 @@ void SCA_IController::UnlinkActuator(class SCA_IActuator* actua) return; } } - printf("Missing link from controller %s:%s to actuator %s:%s\n", - m_gameobj->GetName().ReadPtr(), GetName().ReadPtr(), + printf("Missing link from controller %s:%s to actuator %s:%s\n", + m_gameobj->GetName().ReadPtr(), GetName().ReadPtr(), actua->GetParent()->GetName().ReadPtr(), actua->GetName().ReadPtr()); } @@ -157,8 +157,8 @@ void SCA_IController::UnlinkSensor(class SCA_ISensor* sensor) return; } } - printf("Missing link from controller %s:%s to sensor %s:%s\n", - m_gameobj->GetName().ReadPtr(), GetName().ReadPtr(), + printf("Missing link from controller %s:%s to sensor %s:%s\n", + m_gameobj->GetName().ReadPtr(), GetName().ReadPtr(), sensor->GetParent()->GetName().ReadPtr(), sensor->GetName().ReadPtr()); } @@ -168,9 +168,9 @@ void SCA_IController::ApplyState(unsigned int state) std::vector<class SCA_IActuator*>::iterator actit; std::vector<class SCA_ISensor*>::iterator sensit; - if (m_statemask & state) + if (m_statemask & state) { - if (!IsActive()) + if (!IsActive()) { // reactive the controller, all the links to actuator are valid again for (actit = m_linkedactuators.begin();!(actit==m_linkedactuators.end());++actit) |