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Diffstat (limited to 'source/gameengine/GameLogic/SCA_IController.h')
-rw-r--r-- | source/gameengine/GameLogic/SCA_IController.h | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/source/gameengine/GameLogic/SCA_IController.h b/source/gameengine/GameLogic/SCA_IController.h new file mode 100644 index 00000000000..4f30e5ad71d --- /dev/null +++ b/source/gameengine/GameLogic/SCA_IController.h @@ -0,0 +1,56 @@ +/** + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ +#ifndef __KX_ICONTROLLER +#define __KX_ICONTROLLER + +#include "SCA_ILogicBrick.h" + +class SCA_IController : public SCA_ILogicBrick +{ +protected: + std::vector<class SCA_ISensor*> m_linkedsensors; + std::vector<class SCA_IActuator*> m_linkedactuators; +public: + SCA_IController(SCA_IObject* gameobj,PyTypeObject* T); + virtual ~SCA_IController(); + virtual void Trigger(class SCA_LogicManager* logicmgr)=0; + void LinkToSensor(SCA_ISensor* sensor); + void LinkToActuator(SCA_IActuator*); + const std::vector<class SCA_ISensor*>& GetLinkedSensors(); + const std::vector<class SCA_IActuator*>& GetLinkedActuators(); + void UnlinkAllSensors(); + void UnlinkAllActuators(); + void UnlinkActuator(class SCA_IActuator* actua); + + +}; +#endif |