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Diffstat (limited to 'source/gameengine/GameLogic/SCA_IController.h')
-rw-r--r-- | source/gameengine/GameLogic/SCA_IController.h | 112 |
1 files changed, 0 insertions, 112 deletions
diff --git a/source/gameengine/GameLogic/SCA_IController.h b/source/gameengine/GameLogic/SCA_IController.h deleted file mode 100644 index a249a6e85f9..00000000000 --- a/source/gameengine/GameLogic/SCA_IController.h +++ /dev/null @@ -1,112 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file SCA_IController.h - * \ingroup gamelogic - */ - -#ifndef __SCA_ICONTROLLER_H__ -#define __SCA_ICONTROLLER_H__ - -#include "SCA_ILogicBrick.h" -#include "EXP_PyObjectPlus.h" - -/** - * Use of SG_DList element: none - * Use of SG_QList element: build ordered list of activated controller on the owner object - * Head: SCA_IObject::m_activeControllers - */ -class SCA_IController : public SCA_ILogicBrick -{ - Py_Header -protected: - std::vector<class SCA_ISensor*> m_linkedsensors; - std::vector<class SCA_IActuator*> m_linkedactuators; - unsigned int m_statemask; - bool m_justActivated; - bool m_bookmark; -public: - SCA_IController(SCA_IObject* gameobj); - virtual ~SCA_IController(); - virtual void Trigger(class SCA_LogicManager* logicmgr)=0; - void LinkToSensor(SCA_ISensor* sensor); - void LinkToActuator(SCA_IActuator*); - std::vector<class SCA_ISensor*>& GetLinkedSensors(); - std::vector<class SCA_IActuator*>& GetLinkedActuators(); - void ReserveActuator(int num) - { - m_linkedactuators.reserve(num); - } - void UnlinkAllSensors(); - void UnlinkAllActuators(); - void UnlinkActuator(class SCA_IActuator* actua); - void UnlinkSensor(class SCA_ISensor* sensor); - void SetState(unsigned int state) { m_statemask = state; } - void ApplyState(unsigned int state); - void Deactivate() - { - // the controller can only be part of a sensor m_newControllers list - Delink(); - } - bool IsJustActivated() - { - return m_justActivated; - } - void ClrJustActivated() - { - m_justActivated = false; - } - void SetBookmark(bool bookmark) - { - m_bookmark = bookmark; - } - void Activate(SG_DList& head) - { - if (QEmpty()) - { - if (m_bookmark) - { - m_gameobj->m_activeBookmarkedControllers.QAddBack(this); - head.AddFront(&m_gameobj->m_activeBookmarkedControllers); - } - else - { - InsertActiveQList(m_gameobj->m_activeControllers); - head.AddBack(&m_gameobj->m_activeControllers); - } - } - } - - -#ifdef WITH_PYTHON - static PyObject* pyattr_get_state(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); - static PyObject* pyattr_get_sensors(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); - static PyObject* pyattr_get_actuators(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); -#endif /* WITH_PYTHON */ -}; - -#endif /* __SCA_ICONTROLLER_H__ */ |