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Diffstat (limited to 'source/gameengine/GameLogic/SCA_IController.h')
-rw-r--r--source/gameengine/GameLogic/SCA_IController.h112
1 files changed, 0 insertions, 112 deletions
diff --git a/source/gameengine/GameLogic/SCA_IController.h b/source/gameengine/GameLogic/SCA_IController.h
deleted file mode 100644
index a249a6e85f9..00000000000
--- a/source/gameengine/GameLogic/SCA_IController.h
+++ /dev/null
@@ -1,112 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file SCA_IController.h
- * \ingroup gamelogic
- */
-
-#ifndef __SCA_ICONTROLLER_H__
-#define __SCA_ICONTROLLER_H__
-
-#include "SCA_ILogicBrick.h"
-#include "EXP_PyObjectPlus.h"
-
-/**
- * Use of SG_DList element: none
- * Use of SG_QList element: build ordered list of activated controller on the owner object
- * Head: SCA_IObject::m_activeControllers
- */
-class SCA_IController : public SCA_ILogicBrick
-{
- Py_Header
-protected:
- std::vector<class SCA_ISensor*> m_linkedsensors;
- std::vector<class SCA_IActuator*> m_linkedactuators;
- unsigned int m_statemask;
- bool m_justActivated;
- bool m_bookmark;
-public:
- SCA_IController(SCA_IObject* gameobj);
- virtual ~SCA_IController();
- virtual void Trigger(class SCA_LogicManager* logicmgr)=0;
- void LinkToSensor(SCA_ISensor* sensor);
- void LinkToActuator(SCA_IActuator*);
- std::vector<class SCA_ISensor*>& GetLinkedSensors();
- std::vector<class SCA_IActuator*>& GetLinkedActuators();
- void ReserveActuator(int num)
- {
- m_linkedactuators.reserve(num);
- }
- void UnlinkAllSensors();
- void UnlinkAllActuators();
- void UnlinkActuator(class SCA_IActuator* actua);
- void UnlinkSensor(class SCA_ISensor* sensor);
- void SetState(unsigned int state) { m_statemask = state; }
- void ApplyState(unsigned int state);
- void Deactivate()
- {
- // the controller can only be part of a sensor m_newControllers list
- Delink();
- }
- bool IsJustActivated()
- {
- return m_justActivated;
- }
- void ClrJustActivated()
- {
- m_justActivated = false;
- }
- void SetBookmark(bool bookmark)
- {
- m_bookmark = bookmark;
- }
- void Activate(SG_DList& head)
- {
- if (QEmpty())
- {
- if (m_bookmark)
- {
- m_gameobj->m_activeBookmarkedControllers.QAddBack(this);
- head.AddFront(&m_gameobj->m_activeBookmarkedControllers);
- }
- else
- {
- InsertActiveQList(m_gameobj->m_activeControllers);
- head.AddBack(&m_gameobj->m_activeControllers);
- }
- }
- }
-
-
-#ifdef WITH_PYTHON
- static PyObject* pyattr_get_state(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_sensors(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_actuators(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
-#endif /* WITH_PYTHON */
-};
-
-#endif /* __SCA_ICONTROLLER_H__ */